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Forum: Rom Hack 08-31-2007, 12:15 PM
Replies: 3
Views: 2,021
Posted By Spikeman
Re: GameBoy Advance Encoding - Golden Sun

> Will someone tell me how to decode?

The dialog is GBA-LZ77 compressed. You might want to check out this:

http://www.romhacking.net/docs/253/

Also, this tool...
Forum: Rom Hack 10-11-2005, 12:03 AM
Replies: 6
Views: 2,138
Posted By Spikeman
Re: ROM Corruption

Ok thanks, that is what I was doing but I had the problem that it would mess up some other parts of the data and I wouldn't even get to the title screen. Eventually I found where the data is. Now I...
Forum: Rom Hack 10-10-2005, 09:10 PM
Replies: 6
Views: 2,138
Posted By Spikeman
ROM Corruption

I'm trying to hack a title screen for a GBA game and I have found the palette data and the map data. I have been trying to find the tile data but I think it might be compressed or something. I have...
Forum: Talk of the Town 08-11-2005, 12:49 AM
Replies: 3
Views: 1,596
Posted By Spikeman
Re: Finding line of text in VB.

Instr should work.

ex.
Instr("abcde","de") 'returns 4

Sorry if that isn't very clear. I know VB but I'm not good at explaining it.
Forum: Rom Hack 08-11-2005, 12:44 AM
Replies: 30
Views: 5,532
Posted By Spikeman
Re: Space Crash:The new universe

What system will it be for?
Forum: Rom Hack 08-11-2005, 12:37 AM
Replies: 12
Views: 4,361
Posted By Spikeman
Re: GBA Assembly

> Well, why not step through the code in the debugger to see
> if it is, in fact, returning to the link register?

I had no way to stop it at the right point so I would have to step through a ton...
Forum: Rom Hack 08-09-2005, 11:25 PM
Replies: 12
Views: 4,361
Posted By Spikeman
Re: GBA Assembly

I'm having a problem. I finally figured out how to get the opcode for BL (the instruction that jumps to a subroutine) to work and I made it jump to the place where I put the exact code it replaced...
Forum: Rom Hack 08-09-2005, 06:24 PM
Replies: 12
Views: 4,361
Posted By Spikeman
Re: GBA Assembly

> Typically you just find a memory location (using a cheat
> search) that's modified by the routine you want to find,
> then you put a Breakpoint on Write on that address. Then
> you just need to...
Forum: Talk of the Town 08-08-2005, 11:12 PM
Replies: 9
Views: 1,885
Posted By Spikeman
Re: hax0r

> the userid of the user was being passed visibly in the URL.
> All I had to do was simply change the userid, resubmit the
> URL, and poof, another user's data would appear, completely
> with...
Forum: Rom Hack 08-08-2005, 11:09 PM
Replies: 12
Views: 4,361
Posted By Spikeman
Re: GBA Assembly

> Not
> everything in life is going to be handed to you on a silver
> platter.

I know that I just thought someone might be able to point me to some tutorials but I guess nobody has written any....
Forum: Talk of the Town 08-08-2005, 10:14 PM
Replies: 9
Views: 1,885
Posted By Spikeman
Re: hax0r

> nevermind... I got in. ;)

Do you think you could post the code you used?
Forum: Rom Hack 08-08-2005, 09:30 PM
Replies: 12
Views: 4,361
Posted By Spikeman
Re: GBA Assembly

> I'm nearly positive that documents specifically on GBA
> hacking don't exist. The best you'll probably find is
> archived threads on forums or irc logs.

What's up with that? Does nobody hack...
Forum: Rom Hack 08-08-2005, 08:10 PM
Replies: 12
Views: 4,361
Posted By Spikeman
Re: GBA Assembly

> > I'm not sure about any info here, but I'd try GBAdev if
> you
> > haven't already. They have a HUGE GBA community and a
> > steadily growing DS community as well.
Sorry for the double post...
Forum: Rom Hack 08-08-2005, 07:50 PM
Replies: 17
Views: 3,010
Posted By Spikeman
Re: Pokemon hHacking HElp

If you don't have any experience hacking ROMs you should start with the simple stuff. For what you are describing it sounds like you are going to need an asm hack. If you have no programming...
Forum: Rom Hack 08-08-2005, 07:46 PM
Replies: 17
Views: 3,413
Posted By Spikeman
Re: Translation Question

I have been trying to adapt Kingmike's tutorial for the GBA and I got up to the part where you find the pointer to the text in RAM. It isn't as complicated for the GBA since there aren't banks but...
Forum: Rom Hack 08-05-2005, 09:55 PM
Replies: 17
Views: 3,413
Posted By Spikeman
Re: Translation Question

Ok I got some info on assembly on the GBA and I can't find the code in the game that displays the text. I'm using VBA and the Disassembler tool that it has. During pretty much the whole game it just...
Forum: Rom Hack 08-04-2005, 12:42 AM
Replies: 12
Views: 4,361
Posted By Spikeman
Re: GBA Assembly

> I'm not sure about any info here, but I'd try GBAdev if you
> haven't already. They have a HUGE GBA community and a
> steadily growing DS community as well.

Ugly Joe pointed me to that site...
Forum: Rom Hack 08-04-2005, 12:40 AM
Replies: 17
Views: 3,413
Posted By Spikeman
Re: Translation Question

> However, DevKit Advance, I think, is for making homebrew GBA
> programs. I don't know how well it will work for making
> something that's going to be placed into an existing
> compiled program....
Forum: Rom Hack 08-03-2005, 01:25 AM
Replies: 17
Views: 3,413
Posted By Spikeman
Re: Translation Question

> I'm not big on GBA stuff, but I think you can find some
> stuff like that at gbadev.

Thanks tons the site looks perfect. I have one stupid question I haven't really downloaded stuff off...
Forum: Rom Hack 08-03-2005, 01:05 AM
Replies: 17
Views: 3,413
Posted By Spikeman
Re: Translation Question

> I would have two tables
> instead of just one. The first one would be a pointer
> table. The DTE values in the game's script would be used to
> lookup a pointer in this table. The pointer...
Forum: Rom Hack 08-03-2005, 12:59 AM
Replies: 12
Views: 4,361
Posted By Spikeman
GBA Assembly

I searched the site for awhile but I can't find any docs or info on assembly for the GBA. The only thing I could find is the name of the language which is ARM7TDMI. I am not a newcomer to assembly (I...
Forum: Rom Hack 08-03-2005, 12:16 AM
Replies: 17
Views: 3,413
Posted By Spikeman
Re: Translation Question

Ok maybe I'll try adding DTE to an NES game before I try this out on the GBA. I skimmed the tutorial and the asm is different then the one I know (z80) so I'll have to learn that. I know this could...
Forum: Rom Hack 08-02-2005, 01:39 AM
Replies: 17
Views: 3,413
Posted By Spikeman
Re: Translation Question

Ok thanks but do I need to learn asm for this? I already know asm for the computer so it shouldn't be too hard learning it for the GBA right?

> You're probably best off trying a DTE hack, then. ...
Forum: Rom Hack 08-02-2005, 01:28 AM
Replies: 17
Views: 3,413
Posted By Spikeman
Re: Translation Question

I mean there isn't enough space in the ROM to fit the longer names. I already know the english names because I have played the english version of other games but this one was never released in the...
Forum: Rom Hack 08-02-2005, 01:25 AM
Replies: 17
Views: 3,413
Posted By Spikeman
Re: Translation Question

The ROM I'm working on is for the GBA (the game is Rockman.EXE 4.5). The section I'm trying to translate is the names of the battlechips (kinda like spells or something if you have never played it)....
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