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Forum: Rom Hack 06-08-2005, 09:46 PM
Replies: 43
Views: 9,435
Posted By Fx3
Re: Magnet Ball

> Norfair could be magnetic, for instance) . . . It has been
> suggested to me that only certain tile types be allowed, but
> this would make it harder to code for slopes.

OKay. A hack is always...
Forum: Rom Hack 06-08-2005, 04:09 PM
Replies: 43
Views: 9,435
Posted By Fx3
Re: SMILE requests...

> use super missiles. It'd prevent the player from shooting
> them too quickly. It'd also open up a space in the FX3 menu
> for a new item.

<img src=smilies/puke.gif>W...What do you mean by......
Forum: Rom Hack 06-08-2005, 04:07 PM
Replies: 43
Views: 9,435
Posted By Fx3
Re: Magnet Ball

Good job. ;)
Well, I'm not a fan of Metroid II, neither of Spider Ball argument on it. I just think that Metroid Prime's Spider Ball track is... better than... magneticING anywhere... :D Anyways,...
Forum: Rom Hack 06-07-2005, 03:07 PM
Replies: 43
Views: 9,435
Posted By Fx3
Re: SMILE requests...

> Charging Missiles?
>
> Simultaneous 8-direction laser shot when being a ball.

Nope. This would require ASM programming, dude.
Forum: Rom Hack 06-07-2005, 03:05 PM
Replies: 43
Views: 9,435
Posted By Fx3
Umm... yeah...

The enemy data is a problem. We have no freedom to change the enemy data - limited to bear with the stuff the address posses, or changing it. Meh. Why no way to add/delete a few more types of enemies...
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