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Search: Posts Made By: blargg
Forum: General Emulation 11-16-2007, 05:50 PM
Replies: 17
Views: 3,691
Posted By blargg
Re: GBC music player?

BTW, a Google search would have found this:
Mickey's Racing Adventure +GBS (http://www.google.com/search?q=Mickey's+Racing+Adventure+%2BGBS)
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Forum: General Emulation 11-15-2007, 10:23 AM
Replies: 17
Views: 3,691
Posted By blargg
Re: GBC music player?

> I'm trying to extract a GBS file from a GBC rom.
> I'm sorry. I got the filetypes and what they do messed up.
> Is there a way to get the GBS file out of a .GBC rom?


GBS music files must be...
Forum: General Emulation 08-25-2007, 06:53 AM
Replies: 10
Views: 3,155
Posted By blargg
Re: convert smc, nsf into rom file?

Here's one that plays several formats you mention: Game Music Gear (http://psp.1up.in/viewtopic.php?f=5&t=45)

Also an older one, not sure if it's the same program (I don't have a PSP): Game Music...
Forum: General Emulation 06-04-2007, 01:35 AM
Replies: 17
Views: 21,775
Posted By blargg
Re: VBA Sound Trouble

Sounds like your computer may have gotten slower in the last few weeks. Just a guess.
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Forum: General Emulation 05-29-2007, 07:27 AM
Replies: 3
Views: 2,318
Posted By blargg
Re: Convert .NSF files on Mac?

Game Music Box (http://www.slack.net/~ant/game-music-box/) or Audio Overload (http://bannister.org/software/ao.htm) for Mac OS can record to WAV sound files. In either program, you can open an NSF...
Forum: General Emulation 12-25-2006, 01:49 AM
Replies: 5
Views: 2,032
Posted By blargg
Re: Blaster Master 2 soundtrack

Project 2612 (http://project2612.org/) is the source for Sega Genesis/Mega Drive soundtracks in VGM format. Yes, Blaster Master 2 was a sequel, but in name only. The game is weird and crappy (I am a...
Forum: General Emulation 11-28-2006, 09:32 PM
Replies: 8
Views: 2,684
Posted By blargg
Re: KSS music files, where?

> It works fine in other players, except for AO and foo_gep.
> Also, try Dracula X and see if it crashes.

Dracula X runs fine. I looked into Maerchen Maze and found it was incorrectly failing to...
Forum: General Emulation 11-21-2006, 10:11 PM
Replies: 8
Views: 2,684
Posted By blargg
Re: KSS music files, where?

foo_gep uses Kode54's own implementation; mine is from scratch (but oddly also plays Maerchen Maze really fast as you describe, perhaps it's a bad rip?).
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Forum: General Emulation 11-20-2006, 09:00 PM
Replies: 8
Views: 2,684
Posted By blargg
Re: KSS music files, where?

KSS along with AY, HES, and SAP are mostly implemented and being polished for a release, along with adjustable song tempo for every music format. :)

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Forum: General Emulation 11-19-2006, 06:12 PM
Replies: 8
Views: 2,684
Posted By blargg
Re: KSS music files, where?

Knurek sent me an archive of KSS files he's collected, though I haven't yet been able to download it. Here are a few small collections I've found:

KSS:
http://www.city-hunter.org/kss-x/...
Forum: General Emulation 11-17-2006, 07:59 PM
Replies: 8
Views: 2,684
Posted By blargg
KSS music files, where?

I've had a hell of a time locating KSS game music archives on the web. I'm looking for something like here on Zophar, with a list of a few hundred games and links that download the file directly (or...
Forum: General Emulation 08-22-2006, 10:01 PM
Replies: 15
Views: 3,918
Posted By blargg
Re: Can't play FDS games on FCE Ultra

Famicom DISK System games come on a disk (or disk image, if using an emulator). The BIOS is the only ROM involved. :)
Forum: General Emulation 08-21-2006, 08:58 PM
Replies: 15
Views: 2,848
Posted By blargg
Re: Need testing / ego boost

> > (which would give both an OS X and OS

> > 9-compatible build, though someone else would have to do an

> > Intel-native build)

>

> How come? All you have to do is check an option in...
Forum: General Emulation 08-20-2006, 06:44 AM
Replies: 15
Views: 2,848
Posted By blargg
Re: Need testing / ego boost

> And I should've known you released one by now, but you never gave
> wind of any release on the nesdev boards (why not?)

I became concerned about (groundless?) legal threats from Nintendo, so I...
Forum: General Emulation 08-20-2006, 01:19 AM
Replies: 15
Views: 2,848
Posted By blargg
Re: Need testing / ego boost

> That means there will finally be a respectable emu for Linux and Mac.


What about http://www.bannister.org/software/nestopia.htmNestopia</a> and...
Forum: General Emulation 03-03-2006, 06:13 PM
Replies: 38
Views: 9,387
Posted By blargg
Re: SNES NTSC Video Filter

> Maybe it's just my PC or a problem in this build of ZSNES

> (it is a test build after all), but there seems to be a lot

> of "pixel dancing" going on [...]




It's a refresh rate issue....
Forum: General Emulation 02-28-2006, 09:32 PM
Replies: 38
Views: 9,387
Posted By blargg
Re: SNES NTSC Video Filter

> I hate playing on my TV because there's always a sort of
> ghosting going around. It's not the system's fault; I assume
> it's due to the crappy RF signal I always got. While I
> enjoyed playing...
Forum: General Emulation 02-28-2006, 01:04 PM
Replies: 38
Views: 9,387
Posted By blargg
Re: SNES NTSC Video Filter

> SSE2?!
> *kicks athlon XP chip*

In our performance tests before adding the NTSC code to bsnes, SSE2 code generation hardly affect the speed; maybe it is important for something other than the...
Forum: General Emulation 02-22-2006, 09:51 AM
Replies: 38
Views: 9,387
Posted By blargg
Re: SNES NTSC Video Filter

> Would 120Hz work just as well for this?


Sure; so would 180 Hz and 240 Hz. <img src=smilies/magbiggrin.gif> Combine this with darkening the doubled scanlines to 75% or so and it looks very much...
Forum: General Emulation 02-22-2006, 08:55 AM
Replies: 38
Views: 9,387
Posted By blargg
Re: SNES NTSC Video Filter

> Thank you for reminding me why I stopped playing games on my television. Yech.

The first screenshots I posted look like crap because they are interlaced images, which is wrong for the SNES....
Forum: General Emulation 02-21-2006, 06:07 AM
Replies: 38
Views: 9,387
Posted By blargg
Re: SNES NTSC Video Filter

Well, I've got the first optimized version working. On my 400 MHz machine it runs around 180 frames per second (just running the filter on a screenshot), and I think the bottleneck is my video memory...
Forum: General Emulation 02-21-2006, 01:56 AM
Replies: 4
Views: 1,744
Posted By blargg
Re: PROBLEM SOLVED!! THANK YOU MEGAMANJUNO!

> Thanks again, everybody. MISSION ACCOMPLISHED!!

...until the next crisis <img src=smilies/retard.gif>
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Forum: General Emulation 02-20-2006, 09:45 PM
Replies: 38
Views: 9,387
Posted By blargg
SNES NTSC Video Filter

Today I had an idea of how the SNES NTSC composite video output might work. After a couple of hours I've got output very close to what my video capture gets from a SNES. Apparently it's very similar...
Forum: General Emulation 02-19-2006, 11:19 PM
Replies: 15
Views: 2,686
Posted By blargg
Re: best SPC/NSF plugin

SNESAmp includes many features that intentionally make the sound inaccurate ("enhance it") in order to make it more pleasing to some listeners. I've never used SNESAmp, but you can probably turn off...
Forum: General Emulation 02-19-2006, 11:16 PM
Replies: 9
Views: 2,502
Posted By blargg
Re: nes emulator with cpu core frequency settings?

> I'm not really interested in adding such a feature to an existing emu

Lots of emulators are written in a way that the author understands well, but nobody else, and they lack documentation of the...
Showing results 1 to 25 of 43

 
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