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Search: Posts Made By: Acheron86
Forum: Rom Hack 07-16-2006, 04:45 PM
Replies: 10
Views: 3,270
Posted By Acheron86
Re: SMILE, IPS'ing, and pizza

> How exactly did the room get corrupted?

I really don't know, because the room worked long after I had modified it. It was the "ship landing" room, the first room, and I never touched it after I...
Forum: Rom Hack 07-13-2006, 12:08 AM
Replies: 10
Views: 3,270
Posted By Acheron86
Re: SMILE, IPS'ing, and pizza

> Sorry about the delays with SMILE version 1.0 . . . It's
> almost done now (finally).

Good to hear it. Take your time--it's done when it's done, and everyone knows a finished product late is...
Forum: Rom Hack 05-26-2006, 05:22 AM
Replies: 15
Views: 5,692
Posted By Acheron86
Re: Broken Palette

> I don't actually see what you mean by semi-transparent, so I
> can't help with that at the moment.

That's my fault for using a custom tile screenshot. Here's the same bug, reproduced on a clean...
Forum: Rom Hack 05-25-2006, 07:58 PM
Replies: 15
Views: 5,692
Posted By Acheron86
Duh!

Oops. I know better than that. Fixed. : P
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Forum: Rom Hack 05-25-2006, 06:34 PM
Replies: 15
Views: 5,692
Posted By Acheron86
Broken Palette

Well, I thought I had this working, but now the problem's back again. So, with the pointers set up correctly, I get this effect:

http://x7d.xanga.com/f15a06167923356160757/b37642840.png

Those...
Forum: Rom Hack 05-23-2006, 11:19 PM
Replies: 15
Views: 5,692
Posted By Acheron86
Re: Pointers 101

Perfect, that's all I needed. For now I think I'm set--I have more ambitious changes that'll take me a lot longer than a day or two to implement, but I'm holding off on those until after I've done a...
Forum: Rom Hack 05-23-2006, 07:50 PM
Replies: 15
Views: 5,692
Posted By Acheron86
Re: Super Metroid: Changing Palette Pointers

I've been playing around with this for a couple hours without much success. I'm using a headered rom, which puts the pointers for normal Crateria's graphics set at $7E8A2; for now, that's the...
Forum: Rom Hack 05-23-2006, 02:30 PM
Replies: 15
Views: 5,692
Posted By Acheron86
Re: Super Metroid: Changing Palette Pointers

I'm doing fine making tiles and using SMILE to import the new ones in, but as I feared I've reached the palette size limit. I need to change the pointers to get around this, so I could use some help...
Forum: Rom Hack 05-22-2006, 10:37 PM
Replies: 15
Views: 5,692
Posted By Acheron86
Re: Super Metroid: Creating/Importing Tiles

Ah, so that's what that function does! Sounds easy enough now. Thanks a bunch!
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Forum: Rom Hack 05-22-2006, 12:49 AM
Replies: 15
Views: 5,692
Posted By Acheron86
Super Metroid: Creating/Importing Tiles

I've played around with utlities and whatnot trying to figure out how to create and use new tiles for Super Metroid, to go with a hack I'm trying to make using it. I haven't been able to figure out...
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