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Forum: Rom Hack 06-24-2005, 11:38 PM
Replies: 2
Views: 2,139
Posted By Fx3
Re: MM7 hack suggestions

It's hard to say what to hack. Anyway, I'd like you get this editor kicking the scene soon, as visine did a few years ago. Megaman 7 and 8 start to change Megaman's faith to a... childish, starting...
Forum: Rom Hack 06-17-2005, 02:12 PM
Replies: 14
Views: 4,219
Posted By Fx3
Re: making NES roms w/ C++?

> is it possible?

It is, but you probably would got better results with pure 6502 ASM. We have good compilers, but they're not popular... :|
Forum: Rom Hack 06-17-2005, 02:10 PM
Replies: 41
Views: 9,209
Posted By Fx3
Re: the deal with headers and checksums

> > That's a "natural" english writting when not the
> > mother-language.
> >
>
> Is that intentionally ironic?

Nope. Mine is portuguese and I have some grammatical errors... sometimes...
Forum: Rom Hack 06-16-2005, 07:39 PM
Replies: 41
Views: 9,209
Posted By Fx3
Re: the deal with headers and checksums

> Not to get horribly off topic, but for some reason when I
> read your posts I imagine it sounding like Aeka from the
> english dub of Tenchi Muyo. O_o I don't know why this is
> exactly. :P
...
Forum: Rom Hack 06-15-2005, 03:09 AM
Replies: 41
Views: 9,209
Posted By Fx3
Re: the deal with headers and checksums

Well... you can take it out of 'to-do list'... Really.
Forum: Rom Hack 06-12-2005, 04:33 PM
Replies: 41
Views: 9,209
Posted By Fx3
One more thing...

zSNES keeps displaying "wrong checksum". Is possible to fix the ROM's checksum after you edit anything?
Forum: Rom Hack 06-12-2005, 05:41 AM
Replies: 41
Views: 9,209
Posted By Fx3
SMILE request

Actually, it's possible to change the planet area to begin the game. Could you add a way to start in a specific screen of this area? Like... starting exactly where Metroid 1 starts... near the...
Forum: Rom Hack 06-08-2005, 09:46 PM
Replies: 43
Views: 8,856
Posted By Fx3
Re: Magnet Ball

> Norfair could be magnetic, for instance) . . . It has been
> suggested to me that only certain tile types be allowed, but
> this would make it harder to code for slopes.

OKay. A hack is always...
Forum: Rom Hack 06-08-2005, 04:09 PM
Replies: 43
Views: 8,856
Posted By Fx3
Re: SMILE requests...

> use super missiles. It'd prevent the player from shooting
> them too quickly. It'd also open up a space in the FX3 menu
> for a new item.

<img src=smilies/puke.gif>W...What do you mean by......
Forum: Rom Hack 06-08-2005, 04:07 PM
Replies: 43
Views: 8,856
Posted By Fx3
Re: Magnet Ball

Good job. ;)
Well, I'm not a fan of Metroid II, neither of Spider Ball argument on it. I just think that Metroid Prime's Spider Ball track is... better than... magneticING anywhere... :D Anyways,...
Forum: Rom Hack 06-07-2005, 03:07 PM
Replies: 43
Views: 8,856
Posted By Fx3
Re: SMILE requests...

> Charging Missiles?
>
> Simultaneous 8-direction laser shot when being a ball.

Nope. This would require ASM programming, dude.
Forum: Rom Hack 06-07-2005, 03:05 PM
Replies: 43
Views: 8,856
Posted By Fx3
Umm... yeah...

The enemy data is a problem. We have no freedom to change the enemy data - limited to bear with the stuff the address posses, or changing it. Meh. Why no way to add/delete a few more types of enemies...
Forum: Rom Hack 05-17-2005, 10:57 PM
Replies: 30
Views: 5,810
Posted By Fx3
Re: What do you think of this concept?

> There's more to emulating the system than just the CPU --
> and those other aspects of the system can greatly affect the
> CPU's execution, making straight code tracing difficult
> (player...
Forum: Rom Hack 05-16-2005, 07:37 PM
Replies: 20
Views: 4,716
Posted By Fx3
Re: Fake Screenshots

What makes the task f*ckn hard is the enemy & map table. Actually, I'm unable to reset them (read: delete all) and start a new corridor from scratch! :( Your editor isn't bad, but it misses a few...
Forum: Rom Hack 05-16-2005, 07:32 PM
Replies: 30
Views: 5,810
Posted By Fx3
Re: What do you think of this concept?

Unless you're a genious, that's impossible. At last, what Kent 'SnowBro' did was something VERY similar with mapper #0 games - instead of pure ASM output, he rebuilt the code somewhat. For mappers,...
Forum: Rom Hack 02-03-2005, 02:22 PM
Replies: 7
Views: 2,484
Posted By Fx3
Re: Need help making a save state editor...

I didn't get your request... Do you want a programming language concept OR the BOF2 RAM locations to modify the things you just mentioned? <img src=smilies/werd.gif>

<P ID="signature"></P>
Forum: Rom Hack 01-27-2005, 01:13 AM
Replies: 31
Views: 7,251
Posted By Fx3
HAHA, you're funny! -nt-

> Hooray for the newbie who thinks he knows everything and
> suddenly feels the need to pass judgement on the rapport
> amongst people here.

by d4 w4y, h0w d00 i h4ck d4 p01n73r5!?
<img...
Forum: Rom Hack 01-25-2005, 02:55 PM
Replies: 23
Views: 6,724
Posted By Fx3
Re: Super Mario Bros. 3 Deluxe: A preview

> I wish to see that stage in a hack. It is quite nice for the
> ol' NES.

Yes... if there's an IPS patch, please, share with us! :)
<img src=smilies/puke.gif>

<P ID="signature"></P>
Forum: Rom Hack 01-24-2005, 04:22 AM
Replies: 23
Views: 6,724
Posted By Fx3
yamn! -nt-

> I think he has bad english and meant to say something like
> "you took care of..."

"y00 t00k c4r3 0f" <img src=smilies/angryfire.gif><img src=smilies/puke.gif>

<P ID="signature"></P>
Forum: Rom Hack 01-23-2005, 06:23 PM
Replies: 4
Views: 2,084
Posted By Fx3
Re: Doors, etc.

<img src=smilies/puke.gif>
Well, since you did a major rework on Metroid engine... so it's better to wait for your editor/hack, else it's pointless to me for hacking a fully disassembled game. <img...
Forum: Rom Hack 01-23-2005, 03:41 PM
Replies: 23
Views: 6,724
Posted By Fx3
Re: Super Mario Bros. 3 Deluxe: A preview

The graphics looks very granular, faking a 16-bit looking. Take care about adding "new" items and/or changing a few aspects... to avoid a VERY boring game like another SMB3 hack released a few years...
Forum: Rom Hack 01-21-2005, 05:47 PM
Replies: 8
Views: 2,614
Posted By Fx3
g1mm3 d4 d0c5! >_<

<img src=smilies/angryfire.gif>It's quite common the 'g1mm3 d4 d0c5'... Someone filled with ideas (almost an utopia) without ANY knowledge for what he plans to do, so that's the start point... the...
Forum: Rom Hack 01-19-2005, 01:58 AM
Replies: 7
Views: 2,588
Posted By Fx3
Re: Paleete Hacking in NESticle Vx.xx

> it changes the palette NESticle uses (ie: dosen't change
> the ROM)
>
> You shouldn't be using NESticle anyway. That emu is awful.
> If you want an emu with debugging stuffs, check out...
Forum: Rom Hack 01-19-2005, 01:56 AM
Replies: 4
Views: 2,084
Posted By Fx3
Metroid question

Hi folks... <img src=smilies/cwm11.gif>

I don't know if someone else plans a more complete Metroid 1 editor around...? Anyways, is possible to define which doors are RED, BLUE or ORANGE? <img...
Forum: Rom Hack 01-18-2005, 08:35 PM
Replies: 7
Views: 3,359
Posted By Fx3
Don't make me laugh! -nt-

-nt = no text -

<P ID="signature"></P>
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