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orl13 06-29-2009 11:03 PM

Creating soundfonts?
 
Is it possible to rip a soundfont from a rom? I'm trying to get the instruments used in starfox (snes) so I can use them in a tracker. I can't find a sf2 file for it anywhere so I thought I might try to make my own. thanks in advance

Bodomi 06-30-2009 07:18 PM

You could try snessor95.
I've used it to rip sound samples from SNES ROM's in the past, though I have no idea if it will work on modern Windows versions.

puduhead 07-01-2009 12:28 AM

Quote:

Originally Posted by orl13 (Post 90795)
Is it possible to rip a soundfont from a rom? I'm trying to get the instruments used in starfox (snes) so I can use them in a tracker. I can't find a sf2 file for it anywhere so I thought I might try to make my own. thanks in advance

I haven't done this for quite some time but i believe it is possible to rip wav data from many SPCs following this procedure:

Open the SPC using this archaic utility http://directionless.mynoisebleeds.c...r/ospcf301.zip known as OpenSPC.

I think you have to use a command line parameter like '-I' to convert the SPC to an Impulse Tracker file.

Then load the created IT file into the tracker of your choice (compatible with .IT) and save the samples you want to hard disk.

Good luck.

The 9th Sage 07-01-2009 01:30 AM

Ah, of course. That's probably a good way of doing it, though you are unlikely to get all the samples in the game from one SPC.


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