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-   -   SMILE version 0.40 (http://www.zophar.net/forums/showthread.php?t=5020)

Jathys 06-06-2005 01:23 PM

SMILE requests...
 
Believe it or not, I'm getting ready for another release:
-I've already fixed the bug that reads hex for music controls but saves as changes as decimal.
-Adding an option to the ini file to allow the user to choose between TLP palette format or YY-Char format. Also adding support for loading/saving level palettes
-The graphics editor (ie- decompress with SMILE, edit in your own tile editor, recompress to SMILE) will be made available
-Miscellaneous game behavior properties will be added (such as delay between bombs, speed of jumps, etc...)

This will be a sizable release, as you can see . . . Anyone have any suggestions for things that should be added?

MonsieurSirhan 06-06-2005 11:54 PM

Re: SMILE requests...
 
> This will be a sizable release, as you can see . . . Anyone
> have any suggestions for things that should be added?
>

Charging Missiles?

Simultaneous 8-direction laser shot when being a ball.

Chill Penguin 06-07-2005 04:42 AM

Re: SMILE requests...
 
I listed a few at TEK, but I thougt of another one.

Adding some of those created PLMs (don't know how it would be accomplished though). Oh great, are we going to have something along the lines of Super Metroid ASM workshop available for download?

Oh, I have a great one! "Create hack" button, but actually do something, like corrupt the rom or randomly change bytes within all the screens to look like total garbage.

Eh, but a more likely possibility along those lines, a "default generator" button that only works on the current room. That way, if you think you've corrupted your rom, you can have it fix that room. Like we actually need that <img src=smilies/magbiggrin.gif>. That's more for the n00bs that don't know the limitations of the original Super Metroid.

Fx3 06-07-2005 02:05 PM

Umm... yeah...
 
The enemy data is a problem. We have no freedom to change the enemy data - limited to bear with the stuff the address posses, or changing it. Meh. Why no way to add/delete a few more types of enemies in a room (or corridor)?

Plus, the map. I think the map editor is... hard to use. It's a couple of rooms linked each other through the doors... as pointers. Can't you add a feature to link the rooms when scrolling up/down/left/right? I mean... if scrolling up, change to room (offset number here); else, if scrolling down, change to room (another offset here) and so on.

Hmm... There's an issue with the doors when placed mid-level, but not to get the screen scrolled - just to separate two regions of a same room. The two right blocks of an horizontal door are "transparent/air", and not solid.

Fx3 06-07-2005 02:07 PM

Re: SMILE requests...
 
> Charging Missiles?
>
> Simultaneous 8-direction laser shot when being a ball.

Nope. This would require ASM programming, dude.

Jathys 06-08-2005 05:20 AM

Magnet Ball
 
Alliance is not dead, just letting people know. What better way to let people know than a screenshot? I call this one "Magnet Ball" . . . It will be similar to Spider Ball, only you may not be able to use it on walls (ie- only the ceiling). As of right now, I've only made it so that gravity reverses itself when you are morphed. $17 bytes of ASM so far . . . Expecting the total code to be upwards of around $80 bytes when finished.

http://jathys.zophar.net/images/magnetball.gif

BTW- Yes, I know that Samus isn't actually touching the ceiling in the screenshot. She's still falling towards the ceiling. To have her "land" on it completely, I'll need to reverse collision detection for magnet ball . . . Some of those $60 or so bytes I'll be adding.

Murray 06-08-2005 06:05 AM

Re: SMILE version 0.40
 
> 2. Use the compare rom feature, compare the hack to the
> original.
I WOULD use the compare rom feature, but SMILE won't open my rom to let me do so! "Protected ROM, you cheater!"

CROcOp 06-08-2005 09:27 AM

Re: SMILE requests...
 
> Nope. This would require ASM programming, dude.
>
Is this an ASM hack or what?

Jathys 06-08-2005 03:05 PM

Re: SMILE requests...
 
> Is this an ASM hack or what?

Alliance is an ASM hack, yes. SMILE isn't though (and that's mainly what I'm asking for suggestions on). I just wish there were a way to bridge the gap . . . Some of my ASM hacks have properties that should be editable with SMILE.

In any case, I'll take what suggestions I can get:
As for missile charging . . . This could be a nice way to use super missiles. It'd prevent the player from shooting them too quickly. It'd also open up a space in the FX3 menu for a new item.

As for shooting 6 directional lasers from morph form . . . That's quite all right. I think it's enough that I intend on allowing you to shoot in morph anyway.

king killa 06-08-2005 03:06 PM

Re: SMILE version 0.40
 
> > 2. Use the compare rom feature, compare the hack to the
> > original.
> I WOULD use the compare rom feature, but SMILE won't open my
> rom to let me do so! "Protected ROM, you cheater!"
>

It's still your fault. Backup your roms.


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