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-   -   SMILE version 0.40 (http://www.zophar.net/forums/showthread.php?t=5020)

Jathys 06-01-2005 07:51 AM

SMILE version 0.40
 
SMILE is now at version 0.40 . . . Here's what's new:
-set bomb timer
-set maximum # of bombs, beams, or missiles Samus can use at once
-easier handling of music control/track
-barrier tiles (you go through them, enemies don't)
-create/load/save enemy palettes to/from Tile Layer

That last one is pretty nice, if I do say so myself. I know SMILE handles palette changes already, but you can't directly see how it's affecting your critter. This helps you visualize the enemy in TLP (correct palettes do that) and also allows you to change palettes knowing exactly what the end results are going to be ahead of time. Save them with TLP, then load them back into SMILE:
http://jathys.zophar.net/images/croc.gif

Alliance:
Still working on things, just slowly. Beam splitter code is 1/3 done. Lots of ideas are surfacing due to research I've done in the past week.

Blade556 06-01-2005 12:53 PM

Re: SMILE version 0.40
 
Nice work Jathys, I'm liking the looks of it already <img src=smilies/magbiggrin.gif> Keep up the good work <img src=smilies/thumb.gif>

Chill Penguin 06-01-2005 04:55 PM

Re: SMILE version 0.40
 
WOW! So that's what's possible with SMILE combined with TLP (probably CHR-YY also). Heh, I actually saw your stuff on four different boards, but this is the only one to have the screenshot.

Once again, good job. I'm amazed at how far this project has gone.

Jathys 06-01-2005 05:02 PM

Hey Hey Hey!!!
 
> WOW! So that's what's possible with SMILE combined with TLP
> (probably CHR-YY also).

Not unless CHR-YY can read TLP palettes (I had to include the header) . . . If it doesn't, but there's enough demand for it, I'll make it CHR-YY compatible too.

Two things to show off:
http://jathys.zophar.net/images/pb1.gif
Note: the multi-pb's do not all work.

http://jathys.zophar.net/images/pb2.gif
Note: the shot does work, but currently only goes one direction.

Insomnia DMX 06-01-2005 09:43 PM

Re: SMILE version 0.40
 
While downloading this I noticed that it took Jathys less than one month to make a new update to SMILE, that's pretty fast and consistant. Also two features here will be very helpful in the future! <img src=smilies/thumb.gif>

Murray 06-01-2005 10:04 PM

Re: SMILE version 0.40
 
> While downloading this I noticed that it took Jathys less
> than one month to make a new update to SMILE, that's pretty
> fast and consistant. Also two features here will be very
> helpful in the future!
>

If my ROM hadn't been corrupted when using the previous version...

king killa 06-01-2005 10:09 PM

Re: SMILE version 0.40
 
> If my ROM hadn't been corrupted when using the previous
> version...
>

weren't you banned back when you started bitching about this site giving you a trojan?

Insomnia DMX 06-01-2005 10:16 PM

Re: SMILE version 0.40
 
You have two options if you still have the rom.

1. Remove the intro if it's not already removed.
2. Use the compare rom feature, compare the hack to the original.

That is, if you still have it...

The 9th Sage 06-02-2005 01:22 AM

Re: Hey Hey Hey!!!
 
re the super missle in maru mari form

Hahah, nice. <img src=smilies/thumb.gif> That's kinda great. :D

Fla Flash 06-02-2005 03:29 AM

Re: SMILE version 0.40
 
You, my friend, rock....if this gets any better I'll probably have a minor heart attack.


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