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-   -   OMG, I'm replaying Banjo-Kazooie and Banjo-Tooie (http://www.zophar.net/forums/showthread.php?t=12609)

Cornellius 10-12-2009 06:11 PM

OMG, I'm replaying Banjo-Kazooie and Banjo-Tooie
 
I absolutly loved those games ! Never tried Nuts & Bolt though, as I don't have an X-BOX 360.

DK64 was good too but not as good. I miss RARE :(

The 9th Sage 10-12-2009 06:14 PM

Yeah, I think DK64 gets more flak than it ought to. Mm...makes me want to replay a few of these games myself.

Reaper man 10-13-2009 11:19 PM

moved to gaming / console talk.

Cornellius 10-13-2009 11:51 PM

Quote:

Originally Posted by Reaper man (Post 94812)
moved to gaming / console talk.

Hrm... Yeah, thanks.

Reaper man 10-14-2009 02:54 AM

Quote:

Originally Posted by Cornellius (Post 94813)
Hrm... Yeah, thanks.

No prob. That's what I'm here for. :3

Iconoclast 10-15-2009 12:47 AM

I guess DK64 had its own implementation of replay value. Banjo-Tooie I recently finished for testing, but with fun I liked finishing Zelda more.

The 9th Sage 10-15-2009 02:26 AM

Hm, you know...I never actually played Tooie. Maybe I should try it sometime...disappointing that "Stop and Swop" never really materialized though.

Iconoclast 10-15-2009 05:25 AM

Somehow five years back I came across this article that really explained the stop and swap mystery but can't find it at all now. It was in the form of a fake interview (huh) with an ex-Rare worker.

I think it was for the isolated cheat codes in the next game, Banjo-Tooie, but I really don't remember. Actually I remember there was also a "beta Bottle's revenge mode" feature where Devil Bottles lets a second controller (i.e. like a friend or something) control the bosses against you when you're in a boss fight...at least one of the eggs from B-K had a tie to that.
The Rarewitchproject dudes didn't actually complete the mystery to find out about the beta at first though; it looks like they found it in the binary.

Anyway, there are feelings that you won't be able to reclaim while you're playing B-T instead of -Kazooie, but to me, Banjo-Tooie was like a much larger, beautiful sky to explore than the game before. If I were you I wouldn't let the game sit back too far in the past before giving it a try.

AkaneJones 10-15-2009 06:25 AM

Watch out for the evil final Canary Mary battle in Tooie if you're going to play. I think they wanted you to have carpel-tunnel just to have the full sound test, it was evil. I'd also say I think DK64 is under rated because it seems too much like BK, and thus less unique. Plus it wasn't quite like DK Country series, and the music was better in DKC1&2.

Iconoclast 10-15-2009 06:57 AM

lol that's exactly why we bought a MadCatz turbo controller. Some FAQs said that to beat Canary Mary over at Cloud Cuckooland you needed to keep your pace steady until the very end when she's confident and then speed up and win, but that's evidently full of shit.
And yeah I tried just the natural way, hitting A as fast as my fingers could physically go; it didn't work as well as it did back at Glitter Gulch Mine.

On the contrary, after configuring N-Rage's DirectInput8 V2 controller plug-in to emulate N64 rapidfire (or turbo), I was flying with minutes left for Canary Mary to catch up with my cart, so the hardest part was just hitting F4 to take off the speed limiter and wait for her to catch up so I can get my cash.

DK64 seemed pretty unique to me. I think I liked it as far as replay value goes, more than B-K, but that statement can get rough I see. I still remember -Kazooie much more.


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