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-   -   Super metroid: Adding/increasing PLM population within a room (http://www.zophar.net/forums/showthread.php?t=1568)

sigfriedxx 06-14-2004 05:45 PM

Super metroid: Adding/increasing PLM population within a room
 
Is there a way, using a hex editor, to locate the location of room data and change it? Specifically I am trying to take a room that has no PLM's and add several so that I can edit them in SMILE.

if anyone knows where I can locate room data please help out thanks!

-Drew

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Jathys 06-15-2004 01:48 AM

Re: Super metroid: Adding/increasing PLM population within a room
 
SMILE gives you the PLM pointer for the room you're in (PLM data is not stored as part of the room, btw)... You can go to that location and change the data in hex, yes.

As for adding new PLM's via hex . . . SMILE also gives the pointer for where the PLM's for a room are located. You can change this via hex as well. Basically, you'll need to add the PLM, then change the pointer for whatever room(s) has the next PLM spot (unless you move the room's PLM's to an "empty" spot of the bank).

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axiem 06-15-2004 01:54 AM

Re: Super metroid: Adding/increasing PLM population within a room
 
Newbie question:

What the heck is a PLM? Where can I find more information on them?

Are they only in Super Metroid?

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sigfriedxx 06-15-2004 05:58 AM

Re: Super metroid: Adding/increasing PLM population within a room
 
thank you jathys, you're always a help! do you think a future release of smile will allow us to ad and increase plms to a room?

thanks!!
-Drew

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Jathys 06-16-2004 05:02 PM

Re: Super metroid: Adding/increasing PLM population within a room
 
>do you think a future release of smile will allow us to ad and
>increase plms to a room?

I'd say that's about a 50/50 shot.

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Jathys 06-16-2004 05:05 PM

Re: Super metroid: Adding/increasing PLM population within a room
 
>What the heck is a PLM? Where can I find more
>information on them?

PLM = Post Loaded Modification

Basically, certain things (items, colored door shells, scroll modifiers, etc...) are added *after* the level data. These are known as PLM's . . . Not to be confused with FX1, which are *conditions* that are loaded after the level data (such as lava, heat, etc...)

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