Some SPC remixes from CT & FF6

JCE3000GT

New member
Here's a few remixes/injections I've done to FF6 and CT using one of my new projects.

Note: For those who don't know these aren't just hacked *.SPC files, I hacked the ROM itself.

FF6 Battle -> CT:
http://www.blitzkrieg.finalconquest.net/spc/ct_spc_remix_battletheme.rar

FF6 Blackjack -> CT:
http://www.blitzkrieg.finalconquest.net/spc/ct_spc_remix_blacjack.rar

BS Treasure Conflix Shrine -> FF6 (custom style):
http://www.blitzkrieg.finalconquest.net/spc/ff6_spc_remix_shrine.rar

The Day After (V2) FF6:
http://www.blitzkrieg.finalconquest.net/spc/ff6_spc_remix_thedayafterv2.rar

The Decisive Battle (V2) FF6:
http://www.blitzkrieg.finalconquest.net/spc/ff6_spc_remix_thedecisivebattlev2.rar

The Fierce Battle (Decisive Battle style) FF6:
http://www.blitzkrieg.finalconquest.net/spc/ff6_spc_remix_thefiercebattle.rar

This is a Strings sample taken from Romancing SaGa 3 and injected into FF6:
http://www.blitzkrieg.finalconquest.net/spc/ff6_brr_rs3_strings1.rar

Opinions?
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coolieranx: I think accepting Christ should at least be worth a PlayStation 3</center></P>
 
I'll show you "rad"

> > Opinions?
>
> All I can really say is: rad.

How about this for "rad"?

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I've been "secretly" working on this...it's getting near 50% total completion. <img src=smilies/thumb.gif>
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coolieranx: I think accepting Christ should at least be worth a PlayStation 3</center></P>
 
Woohah, now that is some hot shit.
Only complaint... I want an octave adjuster, or better yet, kick your own ass and add a tab that details notation of each sequence. *runs away* ;D

I like the FFVI battle done with CT instruments best, but it would sound better if the strings were lowered an octave.

Oh hey, I have some questions...
In order for a game's tracks to be "supported" in that thing, is the only thing you need to do go in there and map out the instruments? If that's the case, mind if I hop aboard and help you out? I love doing that kind of stuff, and I've done professional QA for instrument sets, so I could easily discern things like a Balafon or an Oud or 1000 other instruments you've never heard of. ;D Lemme know.

I'm dying to hear that gorgeous piano from Star Ocean plopped into something like Chrono Trigger; that would be a real hoot.


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beadsprites and PSFs, oh my!</P><P ID="edit"><FONT class="small">Edited by Audigy on 11/06/06 03:14 PM.</FONT></P>
 
> Oooh, that's nice. That's going to be awesome, it sounds
> like doing it by hand was a pain in the ass. :)

Yes and no. More time consuming than anything else.

> Woohah, now that is some hot shit.
> Only complaint... I want an octave adjuster, or better yet,
> kick your own ass and add a tab that details notation of
> each sequence. *runs away* ;D

The octaves and other specifics will come later once I finish the core of the app first.

> I like the FFVI battle done with CT instruments best, but it
> would sound better if the strings were lowered an octave.

The problem with CT's strings is that they sound like ass if too low and octave...AND they are recorded at a higher octave so its a pain to find the sweet spot. I do agree that it's a bit too high...but if you listen to it I don't think it's that far off.

> Oh hey, I have some questions... In order for a game's tracks to be "supported" in that
> thing, is the only thing you need to do go in there and map
> out the instruments? If that's the case, mind if I hop
> aboard and help you out?

> I love doing that kind of stuff,
> and I've done professional QA for instrument sets, so I
> could easily discern things like a Balafon or an Oud or 1000
> other instruments you've never heard of. ;D Lemme know.

I haven't coded the song editing portion yet, just the sample indexes. But when I do code that portion it will edit any correctly formatted SPC in the ROM. I'll definately keep you in mind when I'll need some beta testing.

> I'm dying to hear that gorgeous piano from Star Ocean
> plopped into something like Chrono Trigger; that would be a
> real hoot.

Star Ocean does have some great samples let me tell you. RS3 does also I think. I do plan on having a sort-of archive of BRR samples dumped into files for the user to import into any of the listed games in my app. It will be a while before that's coded but I do plan on it. If someon would write a simple wav -> brr sample converter it would really be worth while to import whatever sample suits your fancy. <img src=smilies/magbiggrin.gif>
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coolieranx: I think accepting Christ should at least be worth a PlayStation 3</center></P>
 
>
> When's the SPC Editor gonna be done?

As soon as Lenophis and Dragonsbrethren get their FF6 hack released. <img src=smilies/thumb.gif>
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coolieranx: I think accepting Christ should at least be worth a PlayStation 3</center></P>
 
> Excellent would be an understatement
>

<img src=smilies/flipa.gif><img src=smilies/flipa.gif><img src=smilies/flipa.gif><img src=smilies/flipa.gif><img src=smilies/flipa.gif>

My middle-finger army wants to get you
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Re: I'll show you "rad"

> Opinions?
> All I can really say is: rad.
> How about this for "rad"?
> I've been "secretly" working on this...it's getting near 50%
> total completion.

Can't you release a beta, or something? I'm getting excited..
<P ID="signature">"Now serving number 67." ~Sam Fisher</P>
 
Re: I'll show you "rad"

>
> Can't you release a beta, or something? I'm getting
> excited..
>

Have some patience, sheesh.
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beadsprites and PSFs, oh my!</P>
 
Re: wow

I am interested in finding a way to rip
> individual SNES instrument samples for use in my OWN
> compositions. Is this what I've been waiting for? HELP!

Go download SNESSOR95 ;) That's what you're looking for, for now.
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http://www.oddigy.com
beadsprites and PSFs, oh my!</P>
 
Re: I'll show you "rad"

> I've been "secretly" working on this...it's getting near 50%
> total completion.

Please tell me you've stopped coding in VB.

not-cipher
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Re: I'll show you "rad"

> Please tell me you've stopped coding in VB.
>
> not-cipher

Nope, it was coded in VB6. Actually, I've completely stopped coding in general. I didn't and won't finish this project.

Good to see that you are "not" still around--you're never on your IM (or trillian is acting funny) so I assumed you disappeared. <img src=smilies/magbiggrin.gif> If you've got a rebirth of RSDN let me know. <img src=smilies/thumb.gif>
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Re: I'll show you "rad"

I didn't even realize this thread was over a month old. Looks like ZMD is finally dying, eh?
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