So I wanted to experiment with 3D... and decided "a first person 3D asteroids clone would be a nice, easy first project and would be kind of fun"
So I got started. Been working on it for a little while... it's still not really a game (no collision detection or anything), but it's kind of a neat demo.
*see attachment*
Figured I'd post it here because I'm bored. Weeeeeeeeeee
SDL+OpenGL. If you don't have SDL or you get some missing function error when you try to open it, I've uploaded the version of SDL I'm using http://disch.panicus.org/sdl.ziphere</a>. You can also get it from http://libsdl.orgSDL's site</a> I'm sure. I'm pretty certain it's the most recent version.
You might also get weird MS dll errors -- which crop up when you build SDL programs in VS (which is what I'm doing). You can probably find the needed DLLs online -- I'm too lazy to upload them now. I plan on building the final version in mingw or something, so that won't be an issue when the program is done.
ENJOY!!!!!!!!
<P ID="signature"></P>
C:Serverxampphtdocszopharoldwwwthreadsattachmentsasteroid.zip
So I got started. Been working on it for a little while... it's still not really a game (no collision detection or anything), but it's kind of a neat demo.
*see attachment*
Figured I'd post it here because I'm bored. Weeeeeeeeeee
SDL+OpenGL. If you don't have SDL or you get some missing function error when you try to open it, I've uploaded the version of SDL I'm using http://disch.panicus.org/sdl.ziphere</a>. You can also get it from http://libsdl.orgSDL's site</a> I'm sure. I'm pretty certain it's the most recent version.
You might also get weird MS dll errors -- which crop up when you build SDL programs in VS (which is what I'm doing). You can probably find the needed DLLs online -- I'm too lazy to upload them now. I plan on building the final version in mingw or something, so that won't be an issue when the program is done.
ENJOY!!!!!!!!
<P ID="signature"></P>
C:Serverxampphtdocszopharoldwwwthreadsattachmentsasteroid.zip