> First chance I get to choose a project in my Computer
> Science studies I'll be working on an SNES emulator for the
> N64, probably in MIPS asm, so you shouldn't have too much
> trouble porting it to PSX.
>
I honestly don't think it would be impossible... just look at what ZSNES was capable of running on circa 1997.
The problem I believe, is that most of the PSX emus were built using Dev kits in higher level languages. I think if someone sat down and coded it pureely in Assembler (like ZSNES was once upon a time), it could work.
The only real issue would be having enough RAM left over for the emu when a large ROM is loaded.
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