> I'll have our ZD team of emulator programmers get right on
Hey, while they are at it, can they take a look at the current version of snesDS and try to fix a couple of the bugs that have popped up in this most recent version?
Insert some funny quote or something here.</a></P>
> First chance I get to choose a project in my Computer
> Science studies I'll be working on an SNES emulator for the
> N64, probably in MIPS asm, so you shouldn't have too much
> trouble porting it to PSX.
I honestly don't think it would be impossible... just look at what ZSNES was capable of running on circa 1997.
The problem I believe, is that most of the PSX emus were built using Dev kits in higher level languages. I think if someone sat down and coded it pureely in Assembler (like ZSNES was once upon a time), it could work.
The only real issue would be having enough RAM left over for the emu when a large ROM is loaded.
<P ID="signature"><hr width=350 align=left>
> The only real issue would be having enough RAM left over for
> the emu when a large ROM is loaded.
This'll be something of a concern on the N64, too, as I'd like to not require the 4 MB expansion, though it won't be as serious as I can leave the ROM in N64 ROM if need be. Fast bulk storage comes in handy.