Ugly Joe
New member
I'm trying to rip the music from "Tetris 2 + BomBliss", but I've never done it before and I've hit a snag. I'm using the "NES Music Ripping Guide" by Chris Covell as a guide. I've found the sound data itself already, and I'm pretty sure that that play address is 0x8000. I have a couple guesses for the init address, but I don't know. My real question is, what is the load address? The guide doesn't clearly define what it actually is and I don't want to try brute forcing the init address (by trying all addresses following an RTS) if I don't have this one right first. So, what is the load address?
Also, how common is bankswitching in nsfs? This is the other thing that I think might be my problem (though I haven't read up on it at all...).
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Also, how common is bankswitching in nsfs? This is the other thing that I think might be my problem (though I haven't read up on it at all...).
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