Lillymon
New member
gbpablog is another Game Boy emulator we didn't have on this site until now. It's written in C++, using WxWidgets and SDL. Little information seems available on the actual features, but savestate and sound support are mentioned in the latest changelog, and the screenshots show gameplay of commercial games, so I presume compatibility is at least half-decent. However, only classic Game Boy games are shown, so I don't think this emulator has GBC support as of yet.
Binaries are available for Windows, Mac OS X, and Linux, but the source code is only available via a Mercurial repository.
The current version is 0.9, and here's what's new in that version:
Binaries for Windows, Mac OS X, and Linux are now available at their respective download pages. The official site has the binaries for all platforms as well as the aforementioned Mercurial repository for source code download.
Binaries are available for Windows, Mac OS X, and Linux, but the source code is only available via a Mercurial repository.
The current version is 0.9, and here's what's new in that version:
- Added sound
- Added support for savestates
- Improved the way the frames are drawn
- Fixed bug in MBC
- Implemented serial port interruption (needed by some games)
- The SDL library is no more needed to be installed in MacOSX, is included in the app bundle
- Improved accuracy
- Improved compatibility
- Choppy sound with the package libsdl1.2debian-pulseaudio.
- Delayed sound with the package libsdl1.2debian-alsa but with some games can be acceptable.
- The emulator hangs with the package libsdl1.2debian-esd.
Binaries for Windows, Mac OS X, and Linux are now available at their respective download pages. The official site has the binaries for all platforms as well as the aforementioned Mercurial repository for source code download.