Forced Fade-ins on SPC (SNES/Super Famicom) Files?

Kyra Succubus

New member
Does anyone else have the irritating problem of some SPC files for SNES and Super Famicom having a fade-in by default? It's a hassle dealing with this when I'm recording a chiptune to save as a WAV or MP3 (i do it myself and don't like converters). If so, does anyone know how to get rid of it, or is it something pre-programmed in the chiptunes for those systems?
 
Fade-Ins/Outs are just tags in SPC file metadata. Otherwise SPCs should not fade-in/out, per se.

You can change the tags with several programs, one of which is foobar2000 with foo_gep. I explained this in another post here:

In order to make the current SPCs loop, open them in Foobar2000 with foo_gep plugin installed.

If you would like to reset the whole set, select all the SPCs, right click, select "Tagging" and then select "Set Length".
For a single SPC, right click, select "Tagging" and then "Edit Length".

In both cases, write in length "3:00" and Fade to "0".

And that's it, you're back to your full length SPC tracks.
 
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