A new WIP build of DeSmuME (a Nintedo DS emulator) is available. These are the changes:
General/Core:
- Change SPU to run two spus in parallel. SPU_core is the official one. SPU_user produces output.
This lets us do inaccurate things with SPU_user which might sound better while being more accurate with SPU_core. [zeromus]
- Add RTC implementations (not fully) [CrazyMax]
- Rewrite VRAM mapping control and render [CrazyMax]
Windows port:
- Add AVI output [zeromus]
- Remove multithreading from user interface after finding several synchronization issues [zeromus]
- Rewrite input core & replace config input dialog [CrazyMax]
Download it at the author's website or here.
General/Core:
- Change SPU to run two spus in parallel. SPU_core is the official one. SPU_user produces output.
This lets us do inaccurate things with SPU_user which might sound better while being more accurate with SPU_core. [zeromus]
- Add RTC implementations (not fully) [CrazyMax]
- Rewrite VRAM mapping control and render [CrazyMax]
Windows port:
- Add AVI output [zeromus]
- Remove multithreading from user interface after finding several synchronization issues [zeromus]
- Rewrite input core & replace config input dialog [CrazyMax]
Download it at the author's website or here.