Cemu 2.0 released, goes Open Source, Linux version available

  • Thread starter Deleted member 49868
  • Start date
D

Deleted member 49868

Guest
Exzap, the main developer behind Cemu, has shared the news in a lengthy announce over at Reddit, where he explains the reasons for going open source.

Mostly, trying to bring fresh blood to the project as he’s been the only main developer on the project for the past 8 months.

Download Cemu 2.0

Official Cemu Download page

For the Linux builds, some preliminary builds can be found on GitHub, but in general for now (until better support is added) you are expected to build the binary yourself.

Source code:

Cemu GitHub page

Source: Exzap on Reddit

Source
 
Question, only on the github link was it hinted what this program is. Is this a wii emulator that now has linux version though in beta or something? Just curious is all.
 
Cemu is a Wii U emulator that’s been around for quite some time allowing you to play the console’s titles on your PC. While the Wii U was a commercial flop, it is worth saying that many popular Switch titles are direct ports of its games with such titles including Mario Kart 8, Zelda: Breath of the Wild and New Super Mario Bros U. This presents the opportunity of emulating these titles on PC, often with graphics packs/mods that provide a much nicer experience, without the pretty high requirements of Switch emulators such as Ryujinx and Yuzu. Thanks to this, the emulator earned a good deal of popularity over the years as even a low-range gaming PC equipped with older cards like the GTX 960 suffices for Mario Kart 8 and many other titles.

Cemu 2.0 – What’s new​

From the official changelog:

  • Cemu is now open-source!
  • Preliminary Linux builds are available on github, but be warned that they are still very rough around the edges
  • Going forward, we simplified the versioning a bit by using shorter version numbers (2.0, 2.1, 2.2, 2.3..)

  • Updated all dependencies. Most notably SDL (input & motion) and wxWidgets (UI)

  • Fixed a crash in the H264 video decoder. Resolves crash on Smash title screen
  • Made nsysnet a little less crash prone. Fixes crash in Call of Duty: Black Ops II
  • Fixed a logging related crash that could occur under very specific circumstances. Seen in Wind Waker if letting the game idle on the title screen for 2 minutes
  • Fixed a crash that could happen when the path to Cemu.exe contained unicode characters
  • Fixed a crash that could happen when loading .elf homebrew
  • The account list in the title manager save exporter is no longer empty
  • Latency for wiimotes should be a bit better now
  • Added symbol/function list to debugger + other small debugger/assembler improvements
  • Implemented API: coreinit.FSOpenFileExAsync (used by some homebrew)
  • Many more under-the-hood changes and fixes
  • Some more work towards a Stop&Restart emulation feature. Not ready yet but we are getting there
 
Cemu is a Wii U emulator that’s been around for quite some time allowing you to play the console’s titles on your PC. While the Wii U was a commercial flop, it is worth saying that many popular Switch titles are direct ports of its games with such titles including Mario Kart 8, Zelda: Breath of the Wild and New Super Mario Bros U. This presents the opportunity of emulating these titles on PC, often with graphics packs/mods that provide a much nicer experience, without the pretty high requirements of Switch emulators such as Ryujinx and Yuzu. Thanks to this, the emulator earned a good deal of popularity over the years as even a low-range gaming PC equipped with older cards like the GTX 960 suffices for Mario Kart 8 and many other titles.

Cemu 2.0 – What’s new​

From the official changelog:

  • Cemu is now open-source!
  • Preliminary Linux builds are available on github, but be warned that they are still very rough around the edges
  • Going forward, we simplified the versioning a bit by using shorter version numbers (2.0, 2.1, 2.2, 2.3..)

  • Updated all dependencies. Most notably SDL (input & motion) and wxWidgets (UI)

  • Fixed a crash in the H264 video decoder. Resolves crash on Smash title screen
  • Made nsysnet a little less crash prone. Fixes crash in Call of Duty: Black Ops II
  • Fixed a logging related crash that could occur under very specific circumstances. Seen in Wind Waker if letting the game idle on the title screen for 2 minutes
  • Fixed a crash that could happen when the path to Cemu.exe contained unicode characters
  • Fixed a crash that could happen when loading .elf homebrew
  • The account list in the title manager save exporter is no longer empty
  • Latency for wiimotes should be a bit better now
  • Added symbol/function list to debugger + other small debugger/assembler improvements
  • Implemented API: coreinit.FSOpenFileExAsync (used by some homebrew)
  • Many more under-the-hood changes and fixes
  • Some more work towards a Stop&Restart emulation feature. Not ready yet but we are getting there
Thank you, that is more detailed and helpful then I expected and fast also. Thank you for the great reply.
 
Back
Top Bottom