View Full Version : Ootake 1.59

11-21-2008, 02:14 PM
A new version of this PC Engine/Turbo Grafx 16 emulator for Windows has been released. This is what's new:

The processing of the LFO function of a built-in sound was brought close to a real machine. In "Hanii In The Sky", "Flash Hiders", "Forgotten Worlds", and "Juuouki", etc., the effect sound has approached a real machine.
The CPU(HuC6280) processing part was sped up a little. I think that processing lightened in some measure with the not fast personal computer.
The access timing of CD-ROM was brought close to a real machine more. In the continue screen of "Dragon Slayer - The Legend of Heroes", when you use fast CD-ROM drive, the problem that had stopped occasionally was solved.
The timing of the raster interrupt processing was brought close to the movement of a real machine. In the third stage of "Daimakaimura", the bug that the line had flickered (generated from recent version) was corrected.
Additionally, a detailed part has been improved and corrected.

Download it here (http://www.zophar.net/tg16/ootake.html) or at the author's webpage (http://www.ouma.jp/ootake/).