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View Full Version : Ootake 1.57


gutzsant
10-29-2008, 02:53 AM
A new version of this PC Engine/Turbo Grafx 16 emulator for Windows has been released. This is what's new:

The interrupt processing of the CD-ROM access was brought close to the movement of a real machine. In "Mahjong Lemon Angel", the bug sometimes freezed (generated from v1.37) was solved.
The timing of the raster interrupt processing was brought close to the movement of a real machine. In the battle scene of "Tengai Makyou II", the problem that the background had shaken (generated from recent version) was solved. In the battle scene of "Dragon Slayer - The Legend of Heroes", the problem that the message window had shaken was solved. In "Ramma 1/2 Toraware no Hanayome", the problem that the upper part of the message window has blinked was solved. I think that other games for the operation of the raster interrupt (line scroll) also approached a real machine.
In the game start of "Super Darius", when a fast CD drive is used, the problem that the introduction music became interrupted occasionally was solved.
In the stage clear of "Don Doko Don", the problem that the scroll part under the screen has fallen into disorder by one line was solved.
At the customizing setting of full-screen mode ("Screen"->"FullScreen Customize" menu), when setting it to a special resolution, in the settings other than "Non-Stretch", the bug to which the screen had not been occasionally displayed was corrected.
Additionally, a detailed part has been improved and corrected.

Download it here (http://www.zophar.net/tg16/ootake.html) or at the author's webpage (http://www.ouma.jp/ootake/).