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Lenophis
02-27-2005, 05:13 AM
The long project that King Lettuce and myself have worked on for so long is now ready for release. This is a hack of the widely hated game, Final Fantasy 2. This hack is more meant for those that didn't originally like the game, because this fixes the vast majority of balance issues with the game. Unfortunately, I don't have any screenshots of the hack, but graphically there weren't any changes. If you know what the graphics of FF2 are already (or FF1 for that matter) then you already know what you'll see graphically. This hack is more of a core change than anything.

Make sure to read the directions at the bottom of this (http://disch.zophar.net/ff2patches.php) page. If you need to get your rom updated to v1.03, Jade (http://disch.zophar.net/jade.php) has the patches in its download. You can alternatively get the hack at the Rom Hack Archive (http://sthick.cymoro.com/rha/hackindex.php).

Do enjoy, a lot of work went into this. :)

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Reaper man
02-27-2005, 06:06 PM
could you tell us what exacly has been changed?

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CROcOp
02-27-2005, 06:46 PM
> could you tell us what exacly has been changed?
>
And could you visit his site and download the patch? See the Readme file. There it is all explained.

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CROcOp
02-27-2005, 06:49 PM
> could you tell us what exacly has been changed?
>
Here, I'll copy/paste it from readme for the lazy guys.

General
* The font isn't eye piercing anymore. - Lenophis
* In many cases, I decided to take advantage of the "li" "il" etc type letter combinations. - Lenophis
* Added many more icons for weapons and armor. - King Lettuce
* The level of difficulty gradually increases throughout the game now. Originally, there were 3 sharp spikes in difficulty.
- King Lettuce & Lenophis
* Had to tone down some color, as some originals were unbearably bright. - Lenophis

Character
* Changed "Richard" to "Gareth," according to the Origins translation. - Lenophis
* The characters that join you along the journey will now be about the same power as your party when they join. Also,
every character starts out with at least three spells, while there are a couple that have more. - King Lettuce
* Starting stats are higher than they originally were, but monster stats are as well. The intent now is to
advance through the game normally from the begining with not an overabundance of level-building.
Stats on each character are in line with their typical paths, although you could always take them in whichever path
you wanted to. - King Lettuce
* Every character has starting weapon proficiencies. As an example, Josef has a fist level to 7, instead of 2 in the original
game. Should be pretty easy to tell what a character's "dominant" weapon is. - King Lettuce

Magic
* Most spells are generally much stroner. Spell levels have a huge impact now, not just adding a few damage,
but increasing the power by a sizable amount. Some damage spells behave differently from magic defense vs magic
evade, For instance fire does more base damage than lightning, but lightning is much harder to avoid. - King Lettuce
* Some spells have been renamed. (Although, with that POS 4 letter limit, some names were challenging.) - King Lettuce &
Lenophis

Monster
* Complete overhaul of stats for just about every monster. - King Lettuce & Lenophis
* More pronounced monster type similarities and differences. Each group has their own variety of speed, health, power,
and resistances. This is intended to spice up combat a little by using elemental weaknesses etc. Also the monsters
aren't basically just level + resulting stats like in the original, where most creatures in each area pretty much
had the same hp etc. - King Lettuce
* Few monsters absorb magic anymore, so there is less risk in trying different elements to find a weakness. -- King Lettuce
* Tweaked most AI sets. - King Lettuce
* Changed the encounter rates of monsters. It was too "one-sided" to encounter the common stuff. You actually have a chance
to see some of the rarer encounters now. - Lenophis
* Renamed some monsters. - King Lettuce & Lenophis

Equipment
* Originally, wearing anything would make magic utterly useless. Not so anymore. In fact, that penalty has been eliminated.
- King Lettuce
* Each Weapon type has very defined characteristics now, balance power with hit chance and evasion. For example,
daggers don't do as much damage as most types, but they are very good for evasion.
Power Order Fist, Axe, Spear, Sword, Staff, Bow, Dagger
Accuracy Order Bow, Dagger, Sword, Staff, Spear, Axe, Fist
Evade Order Dagger, Staff, Sword, Bow/Axe/Spear/Fist
Also, most weapon types automatically do additional damage to certain monster types.
Daggers do additional damage to humanoid/giants, Spears do additional damage to dragons,
Axes do additional damage to were, Staves do additional damage to magical, and
Bows do additional damage to flying opponents. Fists and Swords do not have this, however, Fists are the most powerful
damage in the game and there are many swords which are better than their counterparts from the other categories even
with these bonuses. -- King Lettuce
* Many weapons do spells when used in battle, more than in the original game. The spells done are more balanced
with appropriate levels and whatnot, too. As a side note, you should hang onto those magic canes you find. :)
- King Lettuce
* Many of the weaker armor have special abilities such as additional stat ups. -- King Lettuce
* Renamed some weapons and armor. - King Lettuce & Lenophis
* Blood Sword is no longer the cheap solution to killing everything. - Lenophis
* Added the Killer Bow, which is renamed. This weapon was never in the game originally, probably because of the 100% kill
anything on contact via insta death. (The Sorcerer's in the Ice Cave from FF1 ring a bell? Yeah, that kind of insta death.)
- King Lettuce
* It is now impossible to become auto-evade machines. This was one trick to beating the final battle originally, where his
physical attacks would never touch you. All you had to worry about was the very weak magic. - King Lettuce & Lenophis
* Readjusted the attack power of most weapons, and defense of a lot of armor to make them more balanced out. - King Lettuce

Shops
* Tweaked the prices for quite a few items. The items in Mysidia's shop costs are in line with the gold that you will have
when you're supposed to go there, so don't bother going there early on unless you're pretty rich. - King Lettuce
* Shuffled the items sold in a lot of shops. Also, since there were many repeat items in a lot of shops, some items that were
never sold before now are. - King Lettuce



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Lenophis
02-28-2005, 04:06 AM
<blockquote><font class="small">In reply to:</font><hr>

<blockquote><font class="small">In reply to:</font><hr>

could you tell us what exacly has been changed?

<hr></blockquote>
And could you visit his site and download the patch? See the Readme file. There it is all explained.

<hr></blockquote>
Indeed, that's what the readme is for. But I guess it's too much work to download a 12.8 KB file, open it, and read the readme?

Yes, it is... <img src=smilies/2gunsfiring_v1.gif> Thanks, CROcOp. <img src=smilies/magbiggrin.gif>

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Reaper man
02-28-2005, 06:17 AM
> Indeed, that's what the readme is for. But I guess it's too
> much work to download a 12.8 KB file, open it, and read the
> readme?
>
> Yes, it is... Thanks, CROcOp.

well sorrrrrrrrry.. alm I wanted to know is what has changed which is what you should have posted in the first polace...
geez.. I have no interesrt if I don't know what changed

haill lord mokey pabnts

that is all

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The 9th Sage
02-28-2005, 06:20 AM
> haill lord mokey pabnts

I thought Lord Mokey Pabnts was dead.

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Reaper man
02-28-2005, 06:21 AM
> I thought Lord Mokey Pabnts was dead.


buuut he rose from the dead, like jeebus

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The 9th Sage
02-28-2005, 06:26 AM
> buuut he rose from the dead, like jeebus

So, how much did you have to drink, out of curiosity?


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Reaper man
02-28-2005, 06:30 AM
> > buuut he rose from the dead, like jeebus
>
> So, how much did you have to drink, out of curiosity?
>
some pepperment shnopps and sambuca.... nummy7

yeah... me is the drunk

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The 9th Sage
02-28-2005, 06:33 AM
> some pepperment shnopps and sambuca.... nummy7

Yes...nummy7 indeed.

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Reaper man
02-28-2005, 06:36 AM
> > some pepperment shnopps and sambuca.... nummy7
>
> Yes...nummy7 indeed.

heeheeehee you make me laugh

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The 9th Sage
02-28-2005, 06:38 AM
> heeheeehee you make me laugh

Wow, I can make drunk people laugh. I'm so glad of this... <img src=smilies/laff.gif>

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Lenophis
02-28-2005, 06:43 AM
<blockquote><font class="small">In reply to:</font><hr>

well sorrrrrrrrry.. alm I wanted to know is what has changed which is what you should have posted in the first polace...

<hr></blockquote>
I believe I did in the initial post:
<blockquote><font class="small">In reply to:</font><hr>

This hack is more meant for those that didn't originally like the game, because this fixes the vast majority of balance issues with the game.

<hr></blockquote>
Or are you too stupid to read the entire post? Well, you're ass drunk now, so pointing this out is pointless... <img src=smilies/eek13.gif>

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Reaper man
02-28-2005, 06:49 AM
> In reply to:This hack is more meant for those that didn't
> originally like the game, because this fixes the vast
> majority of balance issues with the game.
be morte specific so nyah ;p;p;p;p

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Dark Knight Kain
03-02-2005, 03:47 AM
So far I really like this hack, having powerful magic in the beginning is useful, maybe it's just me but I don't seem to be getting my stats up much (I only played up to Fynn/Phin) , then again I seem a little too strong right now. I can't wait to see how the difficulty is balanced, this is the major flaw in all the NES FF games (Not to mention all other NES RPGs...)

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Lenophis
03-02-2005, 07:57 AM
<blockquote><font class="small">In reply to:</font><hr>

So far I really like this hack, having powerful magic in the beginning is useful, maybe it's just me but I don't seem to be getting my stats up much (I only played up to Fynn/Phin), then again I seem a little too strong right now. I can't wait to see how the difficulty is balanced, this is the major flaw in all the NES FF games (Not to mention all other NES RPGs...)

<hr></blockquote>
Oh trust me, it gets harder. <img src=smilies/magbiggrin.gif> It's meant to get harder as the game goes along. One thing to keep in mind, never assume the victory.

As for the stats, are you doing the "accept + cancel" exploit? That little annoying thing was fixed. it's a patch Para made a long time ago that I didn't release, because it was never fully tested. I always thought there was a by-product as a result of the patch, but I was getting inconsistant results. It will be supplied with the next version of Jade and every other from here on out. Also, you can get it <a href=http://leno.hypher.net/archives/Fix_Weapon_Stat_Exploit.ips>here</a>. I'll have to make an additional mental note about this for Jade's next release. The patch was made for v1.03 of the rom, although I have no idea if it'll work with others, since I never tested the other versions.

<img src=smilies/thumb.gif> And now that this is finally out, perhaps I should get back to work on Jade, yes?

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Dark Knight Kain
03-02-2005, 09:18 PM
> As for the stats, are you doing the "accept + cancel"
> exploit?

No, that's the main reason I never beat FF2 on the NES, I hate cheating like that. I'm going to have to use this patch on my hack as well (If I ever finish it, I started around the same time you started this, it's pretty much the same concept except I had graphics ripped from FF3)

> And now that this is finally out, perhaps I should get back
> to work on Jade, yes?

You do that <img src=smilies/cwm27.gif>

(By the way, I never did work on that DTE hack... it would be a really useful hack, I have to try it again)

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Lenophis
03-03-2005, 09:54 AM
<blockquote><font class="small">In reply to:</font><hr>

(If I ever finish it, I started around the same time you started this, it's pretty much the same concept except I had graphics ripped from FF3)

<hr></blockquote>
My personal goal was to get people to recognize how good the original game was. I was aiming to change some of the graphics (like those crappy mountains) but I'd have to change a hell of a lot to accomidate Paramekia and Pandemonium as well. Well, that was my personal thought on the matter. *shrug*

<blockquote><font class="small">In reply to:</font><hr>

(By the way, I never did work on that DTE hack... it would be a really useful hack, I have to try it again)

<hr></blockquote>
You mean to get DTE to work in battles like the Prototype? That'd kick ass, save a hell of a lot of space for names then. <img src=smilies/thumb.gif>

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Dark Knight Kain
03-03-2005, 02:16 PM
> You mean to get DTE to work in battles like the Prototype?
> That'd kick ass, save a hell of a lot of space for names
> then.

Actually, as far as I know Demi's FF2 translation still uses the Japanese DTE, the script isn't compressed at all. I plan on porting the prototype's text drawing routine (Including single-spaced dialogue) but I'm not sure if it'll be that easy. I'm hoping the prototype's routine is just slightly modified, if not I might have to write my own (Which will most likely never happen...)

(By the way, I can make a quick patch to enhance the graphics, but I'm not touching the mountains without an interface to view them as they look in-game... at least they're not as bad as FF1's)

Edit: By the way II, I forgot to save my game, so I started over and got to Phin again, this time I didn't use the magic every battle (I was just so happy it was strong), Guy got about 200 extra HP and Firion got 50 or so. Maria got none because she's in the back row... I think I'll switch her over to a lance like I usually do.

<P ID="signature"><img src=http://home.earthlink.net/~dragonsbrethren/images/dkkbanner.png></P><P ID="edit"><FONT class="small">Edited by Dark Knight Kain on 03/03/05 09:19 AM.</FONT></P>

Lenophis
03-07-2005, 09:15 AM
<blockquote><font class="small">In reply to:</font><hr>

(By the way, I can make a quick patch to enhance the graphics, but I'm not touching the mountains without an interface to view them as they look in-game... at least they're not as bad as FF1's)

<hr></blockquote>
I'm not sure I'm following on the enhancing... Although the mountains still look terrible. My idea was to make them like FF3's mountains. But the castle using that same palette, it would've conflicted with the current setup. Oh well, that's a project for the next hack. :)

<blockquote><font class="small">In reply to:</font><hr>

Edit: By the way II, I forgot to save my game, so I started over and got to Phin again, this time I didn't use the magic every battle (I was just so happy it was strong),

<hr></blockquote>
<img src=smilies/laff.gif>

<blockquote><font class="small">In reply to:</font><hr>

Guy got about 200 extra HP and Firion got 50 or so. Maria got none because she's in the back row... I think I'll switch her over to a lance like I usually do.

<hr></blockquote>
It's nice having a party that doesn't completely suck at the beginning, eh? <img src=smilies/thumb.gif>

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