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View Full Version : Super Mario Bros. 3 Deluxe: A preview


DahrkDaiz
01-20-2005, 02:33 AM
As many of you know, I am the ROM Hackinger who created Mario Adventure. That hack a lot of problems and lacked a lot of features that I wanted to be in SMB#...

A year later and I decided to do a last hoorah SMB3 hack. What can you expect in this one?

First of all, most of the levels are just edits of the original; some are major, som are minor. However, I've expanded the rom so that I can include even MORE levels than before, so it won't be just a rehash of levels from before.

Now that's out of the way lets get to the juicy stuff. Firstly, Luigi is the star of this hack. He has retained his sprites from SMAS SMB3 and his controls from SMB2 Japan (slippy control and floatier jumping). Luigi's fireballs bounce higher than before and when they hit enemies, it turns them into coins, like in SMW.

This hack contains 2 completely new power ups: Mouser Suit and Panda Suit.
The Mouser Suit has the ability to throw bombs, the Panda Suit can walk on ceilings (among other powers for both). Hammer Luigi has been converted into Boomerang Luigi.

Both Boomerang and Fire Luigi can throw not 2, not 3, but FIVE fireballs/boomerangs respectively at a time!

The P-Switch has expanded powers also: It turns orange ! blocks solid and blue ! blocks into non-solid blocks. And in most stages, it will turn enemies into red coins, which are worth 5 coins a piece.

Like in Mario Adventure, you can now get over 100 coins, for up to a 999 coin total.

These coins will be used to BUY items in an item shop. This is not a shop where you pay a flat rate to get a random item: This is a REAL item shop where you choose which item you want to buy at a set price. There are 3 different item shops with different items in each, with a totaly of a 6 item slection per shop...

But 6 x 3 = 18... that's 18 items, and SMB3 originally had 13...
That's right, SMB3DX has actually ADDED items, along with modifiying older items for a a large number of items to use! However, it doesn't stop there. Since there's so many new items, the item box has been expanded from 28 to 49 max items to use!

There are also a few enemy modifications: such as each Koopa Kid having it's own set amount of health. When fighting a Koopa Kid, it's health displays as hearts in the status bar.

Boom-Boom fights have been altered when fighting two at a time. If you defeat one, then it will turn into a Mushroom, rather than a ? ball. The last Boom Boom you defeat will be the one that releases a ? ball.

There's much more to be seen in this soon to be released hack. It's very close to completion, so I decided why not get the word out. And now, some screenshots!

http://dahrkdaiz.panicus.org/Screens/557.png
http://dahrkdaiz.panicus.org/Screens/558.png
http://dahrkdaiz.panicus.org/Screens/559.png
http://dahrkdaiz.panicus.org/Screens/560.png
http://dahrkdaiz.panicus.org/Screens/561.png
http://dahrkdaiz.panicus.org/Screens/562.png
http://dahrkdaiz.panicus.org/Screens/563.png
http://dahrkdaiz.panicus.org/Screens/564.png
http://dahrkdaiz.panicus.org/Screens/565.png

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king killa
01-20-2005, 03:08 AM
without even playing it, I can say that this is the best rom hack ever made.

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Jathys
01-20-2005, 05:16 AM
> without even playing it, I can say that this is the best rom
> hack ever made.

I don't know... Wheelchair Mario was pretty good<img src=smilies/headshake.gif>

Seriously though, I like the standing-on-the-ceiling bit.

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Skiffles
01-20-2005, 05:20 AM
So dad, when are you going to finally move up to SMAS? ;) and it looks great, I didn't even know about the mouser suit =-o

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CROcOp
01-20-2005, 11:23 AM
Nice. Can't wait to play it.<img src=smilies/thumb.gif>

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Fla Flash
01-20-2005, 12:30 PM
Wow. Double D, you've done it again.
I can hardly wait for this one.<img src=smilies/thumb.gif>

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Gavin_86
01-20-2005, 02:03 PM
*Gavin rasies his fist*

Black pride, my brother. Keep on fighting the good fight, its looking great.

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ADnova
01-20-2005, 04:43 PM
Wow, that looks like a great hack.
I'm looking forward to trying it out.

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SabbathKeepah
01-20-2005, 11:05 PM
Looks great... I'm a big Mario3 fan and looking foward to this hack,

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liquidsub
01-23-2005, 07:56 AM
It would be better if it were the SNES version from Mario Allstar, but oh well. Looks like a great hack with stuff that Nintendo shoulda put in in the first place.

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Fx3
01-23-2005, 03:41 PM
The graphics looks very granular, faking a 16-bit looking. Take care about adding "new" items and/or changing a few aspects... to avoid a VERY boring game like another SMB3 hack released a few years ago... (missing title now) <img src=smilies/puke.gif>

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Danoz
01-23-2005, 03:42 PM
Sounds like fun, keep up the good work.


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MooglyGuy
01-23-2005, 05:33 PM
> It would be better if it were the SNES version from Mario
> Allstar, but oh well. Looks like a great hack with stuff
> that Nintendo shoulda put in in the first place.

Yeah, because hacking SNES games to such an extent is so much like hacking NES games. <img src=smilies/headshake.gif>

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DahrkDaiz
01-23-2005, 09:15 PM
> Take care about adding "new" items and/or changing a few
> aspects... to avoid a VERY boring game like another SMB3
> hack released a few years ago... (missing title now)
>

What exactly do you mean by take care about adding new items? I mean, should I be careful about adding too many items, or make sure the items I added are unique, or that they don't make the game too easy or what?

A few examples of items I've added:
Mighty Bob-omb: Destorys every enemy on the screen (except for bosses of course).
Carryable P-Switch: Lets you activate a P-Switch any where in a stage.
Ice Blocks: Lets you generate up to 9 ice blocks out of thin air to be thrown around.

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JCE3000GT
01-23-2005, 11:55 PM
Wow, now this is a hack on a Mario game that looks great to play. I'll be looking forward to adding this little gem to my DreamCast emulator disc. <img src=smilies/thumb.gif>

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AkaneJones
01-24-2005, 01:07 AM
I think he meant how the Mouser Suits arms look either missing the end pixels or are just stick arms.
Ooh yah I did this a while ago to show 16bit graphic to 8bit originaly inspired by what you had been able to do with SMB3 in your previous hack.
http://www.zophar.net/wwwthreads/attachment.php?Cat=&Board=romhack&Post=238116
http://www.elazulspad.net/ubbthreads/attachments/2385-SMB3Test.gifFull level non-animated</a>

Ofcourse I'm useing a colour trick on the Smash/Note/Question Mark Blocks it means the game would have to change to replace smashed smash bricks with ghosted smash brick to prevent a white colour hole in the background but yah. Note that two bg pallets are always on, wood coin & punch block, rather than one like the original.

I think the point was mainly useing 1 pixel tiling doesn't work very well in games with such low rez, thrus making them look grainy.

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king killa
01-24-2005, 03:19 AM
> What exactly do you mean by take care about adding new
> items? I mean, should I be careful about adding too many
> items, or make sure the items I added are unique, or that
> they don't make the game too easy or what?
>

I think he has bad english and meant to say something like "you took care of..."

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Fx3
01-24-2005, 04:22 AM
> I think he has bad english and meant to say something like
> "you took care of..."

"y00 t00k c4r3 0f" <img src=smilies/angryfire.gif><img src=smilies/puke.gif>

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king killa
01-24-2005, 10:54 PM
> "y00 t00k c4r3 0f"
>

Am I missing something?

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Parasyte
01-25-2005, 06:51 AM
I wish to see that stage in a hack. It is quite nice for the ol' NES.

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Fx3
01-25-2005, 02:55 PM
> I wish to see that stage in a hack. It is quite nice for the
> ol' NES.

Yes... if there's an IPS patch, please, share with us! :)
<img src=smilies/puke.gif>

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DahrkDaiz
01-25-2005, 08:08 PM
Unfortunately this stage would be impossible to pull off on SMB3 without extensive hacking of the level generator for SMB3. For one, the hill background isn't part of the Sky object set (which that stage uses). Note blocks use the status bar palette, so they can't have the gold tint to them. Even if you did include hill backgrounds in the Sky object set, you'd have to modify the hill generating routine, as there are only 3 sets of hills that can be generated by the current code. You'd also have to create new tiles in the pattern table for ghost coins and bricks because bricks, coins and any tile that disappears off screen will leave the same background tile behind.

Though the mock is still real pretty ;)

<P ID="signature"></P><P ID="edit"><FONT class="small">Edited by DahrkDaiz on 01/25/05 03:09 PM.</FONT></P>

AkaneJones
01-25-2005, 11:53 PM
Accually the coins uses the Wood colour set which is the same as the original, the Smash/Question/Note bricks just use a new pallet, though this create the said white hole.
The block Mario is standing on is or would be modded from the platforms with that kind of act like SMB3 mushroom platforms, while the bush platform at the end is the bush platform tile. While the scaling Bg bush is and object replacing the small bushes but would need a quite a bit of object hacking to scale right. the clouds simply replace unused objects that you can put in that I wouldn't need in Sky levels. But yes the Object data would need hacking as the bushs only increas upwards and the small clouds only increas side to side.

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cKy-2K
02-03-2005, 03:48 AM
Dude, your hacks are fuckin' A! You are the best hacker I've seen!

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