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ADnova
01-08-2005, 04:36 PM
I've started work on an editor for the Dreamcast game Skies of Arcadia. It's still a very early version, and currently you can only edit armor, weapons, and dialogue.
You can test it out here. (http://www.geocities.com/adnova2001/soaeditor.zip)
You'll need the .NET framework installed, and this program does not work with the Echelon version of the game, it only works with the full uncompressed image.

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CROcOp
01-08-2005, 06:09 PM
Nice.<img src=smilies/thumb.gif>

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The 9th Sage
01-09-2005, 03:00 AM
> I've started work on an editor for the Dreamcast game Skies
> of Arcadia. It's still a very early version, and currently
> you can only edit armor, weapons, and dialogue.
> You can test it out here.

Permission to add it to the archive, sir?

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Glargel blarg rargle! (Go to my weblog!)</a></P>

ADnova
01-10-2005, 10:37 PM
> Permission to add it to the archive, sir?

Sure, thank you very much. Sorry for the delay in response, but I was finishing up the next version, which is available at the link in my first post.

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MetaFox
01-11-2005, 04:23 PM
The application isn't working for me. I get an error at startup.

The exact wording of the error is:
"The application failed to initialize properly (0xc0000135). Click on OK to terminate the application."

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haloboycs
01-11-2005, 05:52 PM
> The exact wording of the error is:
> "The application failed to initialize properly (0xc0000135).
> Click on OK to terminate the application."

i think you need .NET framework installed to get around that error, like said in 1st post.

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CROcOp
01-11-2005, 09:23 PM
You need .NET framework, which can be found here (http://www.microsoft.com/downloads/details.aspx?FamilyID=262d25e3-f589-4842-8157-034d1e7cf3a3&displaylang=en).


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MetaFox
01-12-2005, 12:44 PM
Thanks. Guess I should RTFM next time. ;)

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ADnova
01-21-2005, 12:02 AM
Version 0.5 is now available, at the same location listed in the first post.
I've added the ability to view and extract textures from the game, and importing as well. This means you can now edit and replace any of the textures in the game.
I also took the time to write up a help file, which should explain everything.

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ADnova
05-05-2005, 09:13 PM
I just started working on the editor again a few days ago, the current version is 0.6.
I added the ability to edit the magic spells in the game, fixed several bugs, and updated the HTML help file, avaiable here: http://www.geocities.com/adnova2001/soa/index.html

The editor itself is available at the link in my first post.

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ADnova
05-11-2005, 11:53 PM
The editor is now at version 0.8
You can now edit the characters, and there is an integrated patch creator/applier.

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iamstillhiro1112
05-12-2005, 07:23 AM
> The editor is now at version 0.8
> You can now edit the characters, and there is an integrated
> patch creator/applier.
>
wow, quite an ambicious project you have going there. I don' think anyone ever expected to see a dreamcast game editor.

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CROcOp
05-12-2005, 10:45 AM
Excellent work. If I could only get the game, though...
Oh, and the link doesn't work, by the way.

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ADnova
05-12-2005, 05:53 PM
> Excellent work. If I could only get the game, though...
> Oh, and the link doesn't work, by the way.
>

Thanks for pointing that out. I somehow forgot that I had moved everything related to the editor to an "soa" sub-directory.
The link in the first post works now, but the file is also available at http://www.geocities.com/adnova2001/soa/soaeditor.zip

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