View Full Version : Here's something to be thankful for

11-26-2004, 07:54 AM
LONG post...

Happy turkey day everyone! Errr wait, posted after midnight, no longer turkey day. Oops. =\ I am thankful that a new version of <a href=http://disch.zophar.net/jade.php>Jade</a> was completed today. Although the update is fairly minor, there are a couple of major details (which makes no sense.) So without further ado, here are the details:<ul>
Character Editor: o_O After ALL of this time, saving "unarmed" into the weapon and shield slots gives problems. You'll need to re-save any character that have nothing equipped in either slot.

Text Editor: I believe everything is in place, except length detection. There's even a "Help me!" button if you need some quick pointers. Well, if you are editing the Prototype, I have to ask that you refrain from editing dialogue, as it still isn't not displaying correctly yet. Sorry everyone, I'll get it, one step at a time though.

Allowed changing of the pointer value. This should give much more freedom to the experienced users. It won't affect where it currently saves to text, as that will still be the old value (before you changed the pointer.) You'll need to save any text changes with the pointer already where you want it.

At this time, I recommend that you change Richard's name to something else. (Prefferably six letters in length.) If you choose to, you'll have to find the four or five instances in the dialogue where his name is spelled out. Obviously, you'll want to change them. Afterwards, find the following table entries, and delete them. They interfere with the normal letters used, so much to the point that Jade will always find these first before the normal ones. Again, this is up to you, but should you choose to, you have more freedom on any new characters you may add to the font. Here are the table entries:

I also have something else to be thankful for, I'm now releasing the <a href=http://disch.zophar.net/jade.php>source</a> for every future version of Jade as well. My reasons for not releasing it much sooner, at first the code was just sloppy. I had planned on making this open source from the beginning, but the code was pretty horrible. Now though, it's still horrible. But read-able horrible. Don't flame my code for stupid reasons, it's still not fully optimized. That is all for this holiday, see you for the next!

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"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy.</P>

11-26-2004, 12:30 PM
Hurray! But the text editor...<img src=smilies/thumb.gif>

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11-27-2004, 12:58 AM
Wow, impressive piece of work. Did Disch or someone else write that? Since I thought that Disch only programs in HLA or just assembly.

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