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View Full Version : Has anyone ever thought of creating a sidekick 2 (which is a Cell/PDA) Gameboy or NES emulator?


Godan
11-03-2004, 06:06 AM
Has anyone ever thought of creating a sidekick 2 aka hiptop (which is a Cell/PDA) Gameboy or NES emulator? The sidekick as i know could emulate at least a Gameboy or Nintendo emulator check the specs of the phone: The processor is an ARM7 CPU, while the phone supports 32 MB Of RAM and 16 MB of Flash ROM. The Sidekick II runs on a tri-band 900/1800/1900 MHz GSM/GPRS radio for wireless connectivity. It includes a 160 x 240 16-bit color TFT display in front which flips out of the way to reveal a QWERTY thumbboard. plays.wav and midis

is there anyone out there that can help me in the right direction to start creating an emulatior for this or does anyone know of anyone creatin and emulator for this people keep saying its impossible to create an emulatorfor the sidekick please tell me there wrong....there are ways to get applications aka bundles on the sk so im thinkin if anyway i or someone can make a proper emulator, then i already know how to create bundles to put on the sidekick 2 to install on the cell/pda

if u guys need some info and forums check these places out if ur willing to regiser, but trust me sidekick users will be so grateful for ur guys work thank you!

Sidekick aka hiptop developers site:
http://developer.danger.com/devsite/pages/login

Hiptop/Sidekick Developer Resource:
http://www.skdr.net/index.php?op=user/show_add

Hiptop/Sidekick Developer Resource forum
http://www.skdr.net/forum/:

<P ID="signature"></P><P ID="edit"><FONT class="small">Edited by Godan on 11/03/04 01:10 AM.</FONT></P>

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Godan
11-03-2004, 06:11 AM
another sidekick aka hiptop pic

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The 9th Sage
11-03-2004, 08:34 PM
I don't know what this thing runs at, but I feel the screen resolution may be a problem...if I remember correctly, the GBA has a higher res screen and even it can't display a whole NES image at once without some technical wizardry. I suppose you could find a way around that like Loopy did though. :)

*edit*
And if I'm misremembering the GBA's screen res...I'm sorry...I'm so very exhausted a the moment. >_<


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Godan
11-04-2004, 09:02 PM
The SIDEKICK 2 aka HIPTOP 2's processor is an ARM7 CPU runs from 48 to 66MHZ, i think its do able for at least gameboy or nes... would anyone know where to start for creating a pda/cell emulator, any links to somegides for cell phone or pda emulation? the thing thats really getting me is that people say its impossible to create an emulator for the sidekick 2 but no ones even tried because it recently just came out i could understand the sidekick 1 its predecessor not able to do it but man i know u guys understand how i feel i just need some help or any takers

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Godan
11-05-2004, 01:55 AM
here are the specs on the sidekick 2/hiptop 2:

CPU: Samsung ARM7 ASIC processor, 48Mhz (B&W: 24MHz) (M1: 50.5MHz)
RAM: 32MB SDRAM (B&W: 16MB SDRAM)
Flash Memory: 4MB (Triband: 8MB) (M1: 16MB)
Audio: Crystal Semi 24-bit, 96KHz, stereo (sound driver by Beatnik)
Audio Output: 700mW (effects speaker) + 700mW (headset speaker)
Display: 2.6-inch 240x160 pixels, 16-bit color (B&W: 240x160 16-level grayscale)
Battery: Samsung 4.2V 1200mAh Lithium-Ion (built-in)
Radio/GSM Module: Xircom GEM3501 1900Mhz with 4MB Flash and 512k SRAM onboard (Triband: XOVIX GEM3503 900/1800/1900MHz) (M1: Enfora triband)
Antenna: SkyCross internal 1900MHz (Triband and M1: unknown)

emulation can be done! i know it can

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The 9th Sage
11-05-2004, 03:20 AM
> here are the specs on the sidekick 2/hiptop 2:
>
I'd think you could do NES and GB emulation on that, probably Master System and GameGear, the earlier systems, but I'm no expert. :P

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Reaper man
11-05-2004, 07:42 PM
> Display: 2.6-inch 240x160 pixels, 16-bit color (B&W: 240x160 16-level grayscale)

in contrast:
NES: 256x240
GB: 160x144
game gear: 160 x 146
and for the hell of it, lynx: 160 x 102/480x102

NES would be too much, the other potable systems would work though

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Lillymon
11-05-2004, 08:24 PM
> NES would be too much, the other potable systems would work
> though

PocketNES runs on the GBA, which uses the exact same resolution. As do DrSMS, PCEAdvance and even SNES Advance (the last doesn't work well, but the faster CPU on this would probably help out).

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