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View Full Version : Final Fantasy 3 scenery??


adma
10-28-2004, 04:23 PM
I was just wondering if anyone knew if there was some sort of way to edit the indoor areas of final fantasy 6 or any other snes final fantasy, or secret of mana, or chrono trigger... Ok, i'll stop with the long runon

My purposes for this is in the making of a final fantasy flash movie, but i'd rather it look more final fantasy ish, rather then hand drawn, but also have a custom feel to it, like a new area never seen before or something. any response is appreciated, also feel free to email or IM me<img src=smilies/upeyes.gif>

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Fla Flash
10-28-2004, 04:25 PM
Tile layer pro and ms-paint would probably work. But it'd take awhile.

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The 9th Sage
10-28-2004, 04:29 PM
If it's a flash movie, I'd say that taking screen caps would probably be best if you didn't want to mess with Tile Layer Pro.

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adma
10-28-2004, 05:40 PM
> Tile layer pro and ms-paint would probably work. But it'd
> take awhile.
>
What is this tile layer pro stuff? i've never heard of it

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The 9th Sage
10-28-2004, 08:17 PM
> What is this tile layer pro stuff? i've never heard of it

Look around in the ROM Hacking utilities section of the site, it should be there. It's a multi-purpose graphics hacking utility, works for many systems.


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adma
10-28-2004, 09:06 PM
> > What is this tile layer pro stuff? i've never heard of it
>
> Look around in the ROM Hacking utilities section of the
> site, it should be there. It's a multi-purpose graphics
> hacking utility, works for many systems.
>
well i found it, I just don't know how to use it, it gets the tiles ok, but it has the wrong palettes


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Chickenlump
10-29-2004, 01:07 AM
If your tile editor can load palettes from rom offsets (grab and use the correct palettes directly from the rom), use that feature.

Directly from Evil Peer's FF6 Offsets text file....

270200 27034F DATA No "Battle Background graphic/data bank selection and palette (3 bytes Graphic Packet, 2 bytes Tile Assembly, 1 byte Palettes), 56 Total" 3/19/2003
270350 27184F PAL No "Battle Background Palettes (168 Palettes, 16 colors each)" 7/16/2002
271850 271A47 PTR No "Pointers to Battle Backgrounds graphics (168 elements, 75 used)" 7/16/2002
271A48 271B27 PTR No Pointers to Battle Background tile assembly (relative to 270200) 7/16/2002
271B28 27ABE6 DATA Yes "Battle Background tile assembly (32x19 tiles (except Ghost Train), 2 bytes per tile)" 7/16/2002
27ABE7 2964FF GFX Yes Battle Backgrounds Graphic Packets (48 packs) + 64 wasted bytes 3/19/2003

Peer Sprite Viewer can also do this.


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SpaceTiger
10-29-2004, 01:17 AM
> Look around in the ROM Hacking utilities section of the
> site, it should be there.


http://www.zophar.net/utilities/graphutil.htmlZD Graphics Hacking Utilities</a>

Also worth a look: http://www.stud.ntnu.no/~kenth/tm/Tile Molester</a>.

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