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View Full Version : ePSXe and the game "Silhouette Mirage"


The 9th Sage
10-19-2004, 12:42 AM
I bought this game used today, good deal too, because I'd heard it was good and to boot it was designed by the great Treasure, and translated by Working Designs as a bonus. <img src=smilies/magbiggrin.gif>

At any rate, I can't really get it to work. I can get so far as up past the tutorial, but when it tries to load the first level just nothing happens. I've tried with real CD, ISO, tried reading subchannels, and playing with settings in ePSXe (I had a problem running Xenogears awhile back because the game was trying to do a certain framebuffer heavy effect but couldn't, and the game was going WTF? and running supersuper slow...turning on full software drawing etc fixed it) but I can't seem to get it to work.

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Wren
10-19-2004, 03:03 AM
Try using AdriPSX. I've had similar problems in others games with ePSXe where it would load/play up to a certain point and then crap out.. AdriPSX has been an invaluable backup emulator in these instances. Plus, if you're using the same plugins that you use for ePSXe, it'll retain all of your settings.

Yeah, Xenogears is nasty like that. If you've got the framebuffer settings configured to use your vid card memory, it'll run fine...until you hit one of the scenes that uses the "heat wave" effect (ie. the opening).

-Wren

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SamIAm
10-19-2004, 04:20 PM
> I bought this game used today, good deal too, because I'd
> heard it was good and to boot it was designed by the great
> Treasure, and translated by Working Designs as a bonus.

I know this isn't helping you at all, but I just can't help but mention that Silhouette Mirage is easily the game that WD messed up the most when they localized it. If Saturn emulation was any good, I would implore you to get the original game.

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The 9th Sage
10-20-2004, 03:38 AM
> Yeah, Xenogears is nasty like that. If you've got the
> framebuffer settings configured to use your vid card memory,
> it'll run fine...until you hit one of the scenes that uses
> the "heat wave" effect (ie. the opening).

Heh heh, yeah, that was it exactly. ;)


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The 9th Sage
10-20-2004, 03:40 AM
> I know this isn't helping you at all, but I just can't help
> but mention that Silhouette Mirage is easily the game that
> WD messed up the most when they localized it. If Saturn
> emulation was any good, I would implore you to get the
> original game.

But but...it's TREASURE! TREASURE! The makers of such fine games as Mischief Makers!
<img src=smilies/errrr.gif>

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SamIAm
10-20-2004, 04:02 AM
> But but...it's TREASURE! TREASURE! The makers of such fine
> games as Mischief Makers!
>

...among many, many other fine games. This one is no exception, until you factor in the changes that WD made. They didn't just translate, you see, they tampered with the game-play. Thanks to them, you have limited ammo, and you must leech off enemies to refill it. Worse yet, everything costs about 2-3 times as much gold as it did in the original, so you have to do the "cash bash" on just about everyone to have enough money to keep buying weapons. This may not make much sense if you haven't played the game, but what it amounts to is that the original is an exercise in merrily and frantically blowing the bejesus out of everything, and the WD translation is an exercise in tediously singling out individual enemies to get what you need from them.

Working Designs really doesn't seem to understand how to properly make a game more difficult, like they were trying to do here. Just like the way they added Magic Point expense to Lunar 2's save feature (SCD version), the "added difficulty" here is just a pure pain in the ass.

I hope I'm not putting you off from playing this game, it is indeed damn good. It's just that the original is really damn good.

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