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View Full Version : "Chrono Trigger: Reja Vu" announcement/progress reports


Quinch
10-15-2004, 07:22 AM
Just in case anyone cares to know, myself and a few others have started on a {hopefully} massive textual expansion of Chrono Trigger. The biggest tool in this is BisQwit's translation system, with the help of the Lunar Expander to help fit all the extra text. Time will show how it all turns out, but so far there haven't been many problems.

A few screenshots of the work so far can be found here.;
http://img.photobucket.com/albums/v259/Quinch/RejaVu01.png
http://img.photobucket.com/albums/v259/Quinch/RejaVu02.png
http://img.photobucket.com/albums/v259/Quinch/RejaVu03.png
http://img.photobucket.com/albums/v259/Quinch/RejaVu04.png
http://img.photobucket.com/albums/v259/Quinch/RejaVu05.png<P ID="edit"><FONT class="small">Edited by Quinch on 10/15/04 03:32 AM.</FONT></P>

Alevice
10-15-2004, 09:37 PM
It seemed cool, but then i saw "Crono:"...I'm kind of sad.


<P ID="signature">_-|-_</P>

Quinch
10-16-2004, 08:19 PM
> It seemed cool, but then i saw "Crono:"...I'm kind of sad.
>
Well, personally, the mute protagonist was one of my few annoyances with the game. Hope you like it anyway, though.

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The 9th Sage
10-16-2004, 10:56 PM
> Just in case anyone cares to know, myself and a few others
> have started on a {hopefully} massive textual expansion of
> Chrono Trigger.

This has quite a bit of potential, looks cool. :) I also find Chrono speaking a bit weird as well, but I'm sure I'll get used to it.

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Alevice
10-17-2004, 12:00 AM
> Well, personally, the mute protagonist was one of my few
> annoyances with the game. Hope you like it anyway, though.
>

It's likely I will, it's jsut that it seems so bizarre crono speaking...:P

<P ID="signature">_-|-_</P>

Gil-Galad
10-17-2004, 01:17 AM
I think it's cool that Chrono is now saying something.

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Dark Knight Kain
10-22-2004, 03:22 AM
> I think it's cool that Chrono is now saying something.

Me too, project looks cool <img src=smilies/thumb.gif>

One annoyance I have with all the RPGs from the SNES age is the way speaking is done:
Name: Text.

I prefer the way the PSX FF games did their text:
Name
"Text."

Of course that's just me, it's your hack, I'd just like to see the text boxes in this fasion.

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Jathys
10-22-2004, 05:16 AM
I had never paid any attention to the fact that Chrono was a mute, until I saw it pointed out on some site. Just cause they don't do a "Chrono:" doesn't mean he's mute . . . At the trial, they ask you (Chrono) questions, which you (Chrono) answer. He's not a mute, just dumb.

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AkaneJones
10-22-2004, 09:03 AM
And he speaks in one of the endings. Odd though that the only lines he ever got where replys "you" make or argue with Marle and Lucca over their taste in men.

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CROcOp
10-22-2004, 12:39 PM
This looks pretty good.Thank god Chrono now speaks.Well,good luck with the project and I hope you finish it soon.

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Alevice
10-23-2004, 01:52 AM
He isn't mute. In fact, he replies to some people (he kind of explains to lucca that marle vanished in 600ad), but no text for his speech is ever shown.

Kind of like Mario in all his RPGs.

<P ID="signature">_-|-_</P>

mrfreeze
10-23-2004, 03:20 AM
> He isn't mute. In fact, he replies to some people (he kind
> of explains to lucca that marle vanished in 600ad), but no
> text for his speech is ever shown.

> Kind of like Mario in all his RPGs.
>
And the hero in Suikoden II.

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Leldorion
10-23-2004, 04:07 AM
I think that's done on purpose to help immerse the player in the game. Makes it seem like you're the main character as opposed to viewing the action from the third person so to speak.

Though I like the idea of having the translation having him speak. It'll give it a different perspective and allow dialogue between characters that wasn't possible before.
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The 9th Sage
10-23-2004, 04:46 AM
> I think that's done on purpose to help immerse the player in
> the game. Makes it seem like you're the main character as
> opposed to viewing the action from the third person so to
> speak.

That's like why Link never speaks in the Zelda games...Mr. Miyamoto wants the player to become Link...in fact, his name came from him being the 'link' between the game and the player.

Seriously, I'm not making this up.

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