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View Full Version : multiplayer gba emulator needed ; ;


moothecow
08-09-2004, 04:22 AM
I've been searching for a gameboy advance emulator that can simulate a link connection over the internet by ip addresses for multiplayer play (final fantasy tactics advance). all I could find was 2 emulators that emulate multiple gba on the same pc. if anyone knows a multiplayer gba emulator for ip to ip connecting, or the reason that there isn't one out already please help me out ^^

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MooglyGuy
08-09-2004, 04:36 AM
> I've been searching for a gameboy advance emulator that can
> simulate a link connection over the internet by ip addresses
> for multiplayer play

That's literally an impossible request - the GBA link connection requires so little latency that even a LAN connection between two computers would even be pushing it.

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Disch
08-09-2004, 05:02 AM
> That's literally an impossible request - the GBA link
> connection requires so little latency that even a LAN
> connection between two computers would even be pushing it.

I thought NO$GBA already had multiplayer support via LAN

I haven't used the emu myself... that's just what I heard.

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MooglyGuy
08-09-2004, 06:05 AM
> I thought NO$GBA already had multiplayer support via LAN
>
> I haven't used the emu myself... that's just what I heard.

Like I said, it's pushing it, but it's not impossible. Across the 'net is downright impossible.

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moothecow
08-09-2004, 06:20 AM
as far as I know no$gba only has multiplayer on the same pc, if it has a lan option I don't know how to activate it. also I don't think the latency would be a problem in a turn basted game like FFTA, I see how it could effect other games that would need 0 ping however.

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Lenophis
08-09-2004, 07:58 AM
Your missing his point. LAN is 'local area network,' ip bouncing on the net isn't LAN. LAN is hooking up some computers together on a network, hence, 'local area network.'

Second, the GBA pushes something like 2 megabits per second through that cable. (I'm probably wrong on that estimate, if someone does have that info, do share.)

Not only that, both computers must be fast enough to handle that kinda traffic. Look at the netplay for Zsnes, 500MHz required easily, and the VBA already needs about that much just to play normally.

Basically, what Moogle said.

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DBG
08-09-2004, 03:00 PM
There has been a lot of talk over at the gbatemp boards (probably not a bad place to search, they give a lot of valid reasons why it won't be happening any time soon =), but yeah, pretty much what everyone else is saying, its far from impossible, just don't expect to see it any time soon.

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