LJZ Changes
-----------

0.7
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[LAUNCHER] No more random flickers after transition effects
[SNES] 		 Fixed crash at exit when having previously loaded a savestate
[ALL] 		 Compiled with all optimizations on (4/4, were all compiled with 1/4 in 0.6)


0.6-First public version
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[ALL] Changed code to adapt to signing server limit : each emulation module is now a standalone .prc file
[TG16] Added! Based on TG16Emu by Charles Mc Donald. Still alpha (no save state, buggy, ...)
[SNES] Fixed 'DirectIndexedIndirect' addressing mode, 'CLV' opcode
[SNES] Added multiple .ips handling (.ips1,.ips2,...)

0.5-RC4:
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[ALL] Analog press now handled
[ALL] GUI optimization
[ALL] System events partially handled :
	Pocket Tunes can run in background (& play more than 1 title)
	Screen brigthness & sound volume accessible by keeping power button pushed doesn't crash LJZ anymore.
[ALL] Stability improved (still issue with genesis asm cpu core)
[GENESIS] Fixed : memory deallocated at exit (no more debug msgs)



0.5-RC3:
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[SNES] PAL now centered 
[SNES] Added SDD1 decompression (Star Ocean, SFA2,...) & SuperFX (slow!)
[SNES] Enhanced spc player a bit
[SNES] IPS patch support
[SNES] New zlib implementation : saving is faster, but OLDER SAVESTATES AREN'T COMPATIBLE!
       use SRAM if available (save in the game if it's possible)       
[NGP]  Fixed Width/Height (were inverted)
[NES]  Thx to SimD, Super Cars should now be playable (nestoy db is great but not perfect)
[ALL]  other memory leaks fixed
[ALL]  Launcher GUI enhanced, new fx, gfx & music.
[ALL]  Better "in-emulation" GUI.
[ALL]  New internal handling which should be more "battery friendly".
...

0.5-RC2:
--------
[ALL]Fixed memory leaks
[ALL]Buetooth led stuff ???
[GENESIS]Moved cart rom to Feature Memory, now less RAM needed
[NGP]Joypad updated more often (should improve respond speed)
     Z80/TCSL900H : better execution timing 
[SNES] Fixed bad opcode 
	PLB : bad N flag update
	RelativeLong bad cycles counting
	WAI : added. (zombies ate my neighbors)
	BPL : added branchcheck (Chrono trigger)