# use assembler optimizations
ASM_X86=1

# use debugger: 1 - by default, 2 - compile in but don't use by default
GDEBUG=2

# by default, no window will open until fb address is set
# or video mode is specified. some programs might not reach that stage.
ALWAYS_WINDOW=0

# enable audio (causes some problems, doesn't work much anyway)
ENABLE_SOUND=0

# default audio buffer size (the smaller - the faster response)
# from 512 to 8192
DEFAULT_BUFFER_SIZE=512

# some programs set the framebuffer at 0xc0000000 which gets translated
# to the same address as 0x80000000 and so they quickly start to overwrite
# their own code. if you really want to run them, change this to 1.
MEMHACK=0

# specify the cpu used (for -march, check gcc manual)
CPU=i686
#CPU=athlon-xp

# add here optimization flags
#OPTIMIZE=-mfpmath=sse -m3dnow

# opengl library
OPENGL=GL

# compilator
CC=gcc

# if byteswap.h is present
USE_BYTESWAP_H=0

# if bitops.h is present
USE_BITOPS_H=0

# default debugger color mode
DEFAULT_COLOR_MODE=1

# no sound (causes problems)
ENABLE_SOUND=0


include Makefile.rules
