Code Restructuration:
- finish GTK gui
- implement debug macros
- implement plugin configuration
- clean up headers,etc....

General:
- Fix GTE problems (T-Rex, clone...)
- Fix mask problems
- Fix Raiden Project menu white square

Emulation:
- Implement polylines
- Implement root counters
- Implement Syscalls
- CDROM, why every game loops forever loading the same cd-data

Dynrec:
- ww-intro does not work (Illegal Instruction)
- merge Alpha and x86 cores (lots of common stuff)

OpenGL renderer:
- rewrite it with a good texture caching system

Software renderer:
- Core dumps with sd_polys (y<0) (only textured)
- Extra border lines 
- Missing horizontal line (textured or not)

Rewrite these quickly-coded parts:
- GTE implementation
- Sound emulation
- Pad emulation
- CDROM emulation

Questions without an answer:
- Why is superbub.pll slower than before, when most
other demos are faster?

