	 SSSS  OOO  PPPP  EEEEE
	S     O   O P   P E
	 SSS  O   O PPPP  EEEEE
	    S O   O P     E
	SSSS   OOO  P     EEEEE

A) What is Sope?
Sope is (aims to be) a Playstation Emulator for Unix/Linux Systems.

B) Requirements:

- Playstation Bios Image (scph1001.bin is recommended)

- OpenGL libs (only for OpenGL renderer)
- AAlib, SVGAlib, X-Windows or SDL (for soft renderer)
- GTK+ >= 1.2.0 (only if using debugger)
- Alpha or x86 CPU (only required if using dynamic recompilation)

C) Usage
./sope [arguments] [file(s)]

The files can be either PS-X EXE files or .PLL files (for many-files demos)
PLL files are plain text files, each line performing an action:

LOAD xxxxxx.exe             # Loads an executable file
DATA xxxxxx.dat 80080000    # Loads a data file at the specified adress
SETPC 80080000              # Set the PC register to the specified value

Possible arguments are:
"-n" to disable texturing
"-v=n" to force VBlank interrupt period to n*1000 [default n=30]. n must be < 66
"-p" forces display to be equal to n*256 lines
"-s" enable sound (experimental)
"-B" boots cdrom
"-h" display help message

The PS-X bios image file must be named as "bios" and must reside in the current
directory.

D)Pad emulation:
- Spacebar		<---> 	Start
- Enter			<--->	Select
- q				<--->	L1
- 1				<--->	L2
- e				<--->	R1	
- 3				<--->	R2
- x				<--->	Cross
- d				<--->	Circle
- w				<--->	Triangle
- a				<--->	Square
- Cursor keys	<--->	Directionnal buttons

- Escape: Quit emulator
- n: Disable/Enable Texturing
- b: Enable/Disable Bilinear Filtering
- u: Disable/Enable All Rendering
- f: Disable/Enable Cosmetic stuff (Transparencies, Blending)

A big "Thank You!" from the authors to the following people:
- Raphael, for his big help on dynamic recompilation
- Nagra and doomed/padua for their excellent docs
- EmuHQ, for hosting Sope
- All the PSX Demo Coders at Hitmen,Napalm,...

e-mail: sope@emuhq.com
