9/18/01: full .55 release + ask68k. gl 
renderer appears to not work with vector
games. Used gcc 3.0, -03 as well so it's
pretty zippy!

8/20/01: Full .53 release + asm68k. I tested
sfa3, which worked, so I figured I was done.
Let me know if your mileage varies!

8/13/01: sfa3! yay! Should I keep compiling this?
email me at hoon@celticmusic.com if you are using
my binary, I think the numbers are dwindling!

---

http://www.beimborn.com/cps2/linux

This is my simple compile of the xmame source
(avilable at ftp://cps2:cps2@beimborn.com),
sometimes with patches, sometimes without. My
build machine these days is a 1.4ghz Thunderbird
with RedHat 7.1, gcc 3.0, and lots of lovely ram :)

- Hoonis
