Mega Man Showdown VI
v1.00
3/31/02
By Vagla of Dragon Eye Studios (http://www.cg-games.net/dragoneye/)
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MMS6 is a boss-only version of Mega Man 6. I could not find any of the boss stats, or the byte defining
how much energy Mega Man starts with, so the game's statistics remain basically unchanged. All stages,
save the Wily Teleport stage and MrX1, are only 2 screens large. One thing to note: MrX1 has a small
surprise if you can make it to the boss room without dying. If you die beforehand, though, then you
don't get the surprise. ;)

Until I can find stats data for MM6, or find the data defining what TSA is used behind doors, this will
be the final version.

Known bugs:
-The graphics displayed behind doors when they open is sometimes scrambled. This is because the game
 uses CHR bankswitching at times, which I cannot really edit with the setup I used for this game. I also
 don't know how the graphics themselves work, so I haven't been able to fix it. I hope no one minds...

To apply the patch, you will need SNEStool or another IPS patching utility.

The recommended emulator for this hack is RockNES, because of its superior palette support. I don't use
RockNESX, but I imagine that that would also have good palette support.

MMS1 was made using Sixtans, which is programmed by Fx3. I (Vagla) and HyperMegaManZ are in charge of
finding the data. (I hope you all like visine, btw. The newest version took a lot of work! ;)

Beta tesing by DES staff

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Legal stuff:

The .zip file containing this .txt and .ips may be distributed, as long as no fees of any kind are
charged and the .zip and its contents are unmodified. The author, Vagla, does not take responsibility
for any damages caused by anything contained in the .zip file. There are no warranties as to the
quality of the files contained inside this .zip. This hack is Copyright  2002 Vagla.
Mega Man and all related characters and themes are Copyright  Capcom.