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- Eight Beasts 2 -
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by Matrixz
relase 2.01

-- INTRODUCTION --

I've always dreamt about making my own
NES games. And hacking is a cheap, cool way
to do it! It was a bit hard to find a rom and
find a story. But the Eight elemental
beasts and Megaman was a good combination.

I was going to begin on 8B1, but i hacked it
too much, and the code got shit. Also, the levels
is hard to change, becouse i think Megaedit has a kinda
bug when editing Megaman 1. I will wait with it, maybe
to i'm finished with 8B4.

Hacked using: Megaedit
              Visine
              NESwrite
              Tile Layer Pro
              Tile Layer (DOS)
              Hex Workshop

-- PATCHING THE HACK --

If you don't know how to use IPS patches, read the text below.

The IPS (Internal Patching System) files is used to patch rom hacks
and other files. To patch, you must have a IPS patch file
(eb2.ips), the orginal rom the hack of the IPS was created
of (Megaman2.nes), and a program to patch them. (SnesTool or IPS.EXE).
Get these programs on the web. Open the program with the two files
(.NES and .IPS) as it's written in the TXT file following the
patching program. Then the NES rom will be patched to the new file
(The Eight Beasts 2 hack in this case).

-- PROGRESS --

What's new:

2.01
A bit of everything is changed, get ready
for a long, boring list

Intro graphics is complete! Logo is logic, and
2 number is more giant. 

More text is done.

ArcherMan comes as a clump of thunder at stage start

Waopen sprites done!

Boss screen's red and more complete

Ice Stage has now fridge-gass effect! You can
almost feel the cold air!

Most sprite palettes on Plant stage is done,
added light effect when you beat up the
red dogs.

A couple of other levels 90% done, including Light and
Thunder stage, but only the structure of Fire stage
is done.

Fixed the dead start bug, it was caused by the holes
in the Air and Thunder bossrooms.

Weaopen-screen Megaman and Dr.Light palette edit

Plus many other smal things

1.2
Damn..
I changed the Plant stage, but it changed back when i
was playing today. Here's why, it's funny:
I opened the file in Hex Workshop, changed the palette,
opened Megaedit while Hex Workshop was open, the level was
done after some hours, then i saved and exited, but
unlucky, i also saved in Hex Workshop, so the file beacame
just as it was. I will do back the Plant stage maybe
after i have finished everything else.

Well anyways, some more sprites are changed, the prototype
of Ice stage is finished, and Plant stage is playable.

1.1
Matrixz~15 is now only Matrixz, fixed some title graphics.

1.0
Intro graphics, the password screen, Archer hero sprites, Text,
Weapon-cloth palettes, Water stage, Air stage, Earth palette, Thunder 
palette, and Thunder's (Metalman) boss room.

Archer hero sprites: 100%
Enemy sprites: 5%
Boss sprites: 7%
Intro: 100%
Boss screen: 27%
Water stage: 97%
Air stage: 97%
Plant stage: 80%
Ice stage: 85%
Thunder stage: 90%
Light stage: 90%
Fire stage: 70%
Earth stage: 5%
Other graphics: 60%
Progress: 20%
Patched ratio: 5%

Working on: Got Weaopen Text
            Levels
            Level Enemy Palette
            Boss Palette

-- STORY --

After being defated in the stone ages, the eight beasts with each a
element is trying to complete the plans of the evil wizard, and revive
the wizard himself. Now, a archer hero must destroy the eight
beasts with his bow.

-- CAST --

'Megaman' as 'ArcherMan'
'Dr.Light' as 'The armorer'
'Bubbleman' as 'Water'
'Airman' as 'Air'
'Quickman' as 'Earth'
'Heatman' as 'Fire'
'Woodman' as 'Plant'
'Metalman' as 'Thunder'
'Flashman' as 'Ice'
'Crashman' as 'Light'
'Dr.Wily' as 'The evil wizard'

- LEVEL DIFFICULTY & HINTS -

Water stage (Under Mountain): Easy
Air stage (Sunset Base): Easy
Plant stage (Rabbit Forest): Easy
Earth stage (Deep Store): Moderate
Ice stage (Giant Fridge): Moderate
Light stage (Pipe Tower): Moderate
Thunder stage (Mad Proff.'s House) : Hard
Fire stage (Pizza Oven): Hard
            NOTE: Megaman gamers: You won't need
                              ITEM-2 here anymore.
-- PLANS FOR THE FUTURE --

8B2 expansor EXE - Let's you have fun with 8B2 different ways.
8B2 warrior edition IPS - Really a challenge
8B2 specal pal edit IPS - With a palette included, speciallly
                          designed for 8B2
8B2 real pal edit IPS - For more real palettes, like BMFFINR1.PAL by BMF54123, and
                        my own MATRXPAL.PAL
Eight Beasts 3 (1st relase now!)
Eight Beasts 4 - The Eight Brothers
Eight Beasts 5 - New Future

palette IPS's as well as expansors for the whole serie.

-- APPENDIX --

My E-m@il: Ingegjoestoel@hotmail.com
Site: http://www.matrixz.freeservers.com

Thanks to: Fx3 (Visine)
           Kent Hansen (Megaedit)

Good luck playing!