Dungeon Knowledge

In order to destroy the Thunderbird and reclaim the Triforce of Power, Link will have to explore many dungeons to rescue the Tetrarch Fairies. With their help, he can then break the seal on Ganon's Vault where the monsterous creature now lives.


List of Levels
Controls and Traps
Map Navigation



List of Levels

Here are the names of the 9 levels of the first quest.

1 Amicus Palace
2 Scorga Castle
3 Fort Indigo
4 Tunnel of Mages
5 Cavern of Silence
6 Gerudo Garrison
7 Black Labyrinth
8 Crystal Citadel
9 Ganon's Vault

These are the levels of the second quest, though they have no level #s.

Cave of Eternity
Tetrarch Stronghold
Aegis Cavern
Highluck Palace
Tidal Manor
Ice Martello
Drylife Tower
Recondite Rock
Ganon's Vault


Controls and Traps

One must understand the elements of a dungeon in order to conquer it or unlock its secrets. Here are some basic things to keep in mind.

Passages - The rooms of each dungeon are connected in different ways. Passage types include open doors, locked doors, bombable walls, false walls, and shutter doors. Shutter doors can sometimes be opened by pushing a certain block, by defeating all the enemies, or occasionally by defeating one certain enemy. Some shutter doors can never be opened, making them one-way passages.

Blocks - In some rooms, Link can move a specific block a short distance. Doing so can open doors, make stairs appear, or simply make a way past a barrier of blocks. Remember that any monsters in the room must be destroyed before a block can move. Also, even if a room looks similar to one in which a block did move, it doesn't mean the current room's block will also move.

Stairs - Sometimes there are tunnels connecting pairs of rooms in dungeons. Stairs leading to these tunnels are sometimes hidden; pushing a block will trigger an appearance. Other stairs lead downward into a treasure room where an item can be found. Occasionally, tunnels are rendered one-way because there is no way to open the tunnel in one of the rooms.



Map Navigation

When Link first begins exploring a dungeon, the only map he'll have is the one he draws on his own, room by room, on a sheet of red paper. To do this, he connects black boxes with small black links. Whenever there's a shutter door (one that closes temporarily or permanently), he'll only draw half the link for that room, serving as a reminder that it's there.

As Link continues, he may find a map of the dungeon. This map will show all or most of the rooms of the level. It won't, of course, show rooms that do not exist. There are special marks across the tops of some rooms on this map, labeling things such as where Zelda can appear before you or where there are stairs. Again, the map may not include all such instances.

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