Zelda Challenge: Outlands

Heart
Refills one of Link's container hearts. Find them in stores, or by defeating enemies.
Container Heart
Though Link only brings 3 with him to the Outlands, he can hold up to 16 of them. Each one increases his life meter. (surely you know this..) There's at least one in each dungeon, and not always held by a boss. In the overworld, there are 4 hidden in each quest.
Fairy
Catching one will greatly refill Link's life meter.
Medal
A medallion with the crest of the Triforce of Courage. Though it isn't worth much more than a rupee to most people, Link will become completely invincible whenever he finds one. Also, it will paralyze all nearby monsters and enemies.
Rupee
The currency of the Outlands is the same as Hyrule. Link's wallet can hold up to 255 of them. A rupee that doesn't flash is worth 5 regular rupees.
Life Potion
Portable medicine that will only be sold to those with Bagu's permission.
2nd Potion
An orange bottle represents two fills of medicine, while blue represents only one.
Scroll
A note of permission to purchase medicine. Those who do not have one are not deemed trustworthy for sale of magic.
Beef
100% pure, delicious meat. Perfect for bribing hungry molblins.
Sword
A spare blade Link had been carrying before he arrived in the Outlands. It has fallen into Zelda's possesion; she was last seen entering a nearby labyrinth.
Kokiri Sword
A series of fine white blades were forged by the Kokiri long ago. One particular Goron is selling these.
Master Sword
The legendary blade of evil's bane was magically stolen from Link during his journey away from Hyrule. Now it is hidden deep within the Outlands by one of the Gerudo. Of course, only one with great strength can actually weild it.
Goron Shield
Link begins his quest with a small deku shield, but later he can purchase a sizable upgrade. The Goron symbol is inscribed across its surface.
Boomerang
A convenient weapon which stuns enemies, kills weak enemies, and retrieves spoils of combat. Note that when it stuns enemies, Link can actually walk right past them. Look for it in one of the Goron shops.
Hylian Boomerang
This import has much better quality and range, but sales have been discontinued. It is said that a recent explorer lost one during his travels.
Bomb
A useful explosive that can open passages both in the overworld and underworld. Also makes a great weapon. Zelda will be creating larger sacks to hold more of them as the quest progresses.
Bow
Standard bow that converts rupees into arrows before firing them. Can be purchased in one of the Goron shops.
Arrow
Should be bought along with the bow. The bow isn't very deadly without it.
Thunder Arrow
This relic will convert Link's arrows into a more powerful form. It is one of a kind, but essential to defeating the Thunderbird, named after its own weakness of thunder.
Blue Lantern
Sold in a Goron shop, this will temporarily light the interiors of dark rooms. It can also be used to burn bushes that hide secrets.
Red Lantern
Much more powerful than the blue lamp, but unique and hidden away. This tool provides unlimited fire, whereas the blue lamp must charge before reuse.
Blue Tunic
Wear this for greater protection against enemies. It's a secret treasure of a certain dungeon.
Red Tunic
Wear this for maximum protection against enemies. It's also well hidden in one of the dungeons.
Handy Glove
Wearing this gives its owner the strength to move boulders.
Ocarina
Once Zelda finds it, find her to receive it. With each Tetrarch fairy rescued, Link will be able to warp to a new location by playing it. Certain secrets and dungeon entrances can only be opened via its music. It is also the undoing of a certain underworld boss.
Raft
This is the only way to cross the wide river that runs at an angle from north to west, dividing the Outlands. Though there are several bridges across the river along its northern length, many places are rendered inaccessible without it.
Stepladder
Allows Link to cross specific streams in the overworld, and more importantly, the canals, lava and cliffs of the underworld.
Staff of Byrna
The Staff of Byrna behaves differently than in the days of Zelda 3. Rather than protect its user, it is now used for attacking enemies with great magical force.
Book of Mudora
The ancient text of Hyrule. Locate a copy, and you can learn the spell of fire for use with the Staff of Byrna.
Key
Small dungeon item used for opening a locked door. Each dungeon has the correct number of keys, but if you use a key from one dungeon to unlock a door in a different dungeon, you may have to purchase one from the Gorons. Try to avoid this, as keys are extremely expensive.
Stalfos Key
This skeleton key is said to be the equivalent of unlimited keys. The holder of this artifact can open any and all locked doors.
Map
Every dungeon has one, but while the floor plan will be revealed, the map may not display every chamber. Link sketches his own map as rooms are visited; rely on this to view all the areas visited, as well as how each room is connected.
Compass
Tells Link where one specific Tetrarch fairy is being held captive. It is never wrong. If the cursor it creates is not flashing, then the Tetrarch of that dungeon has already been rescued.
Tetrarch
One of 8 supreme fairies sealed away in the Outlands' labyrinths. They were responsible for protecting the Triforce of Power before the Thunderbird stole it and captured them. If Link can find all the Tetrarch Fairies, they will be able to unseal Ganon's Vault where the Thunderbird now resides.

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