Even though I'm the "creator" of Zelda Challenge: Outlands, I had a lot of support from other people. Most (hopefully all) of these people are listed below. I would have included all these people in the game's ending credits, but I couldn't, due to space limitations. Again, THANK YOU everyone! The game wouldn't be nearly this cool without you!


Thanks to x-4000 and Challenge Games, who saw fit to include my work as part of their own, and who offered endless support and advice during the entire process.

Thanks to YOU, the game player, for whom I was motivated to put this much effort into making a totally new Zelda game.

Thanks to Jay McGavren at Rage Games for information about the ROM that got me started.

Thanks to Kent Hansen for creating Tile Layer and Hexposure -- I couldn't have done much without these programs.

Thanks to Ken Dean for providing the ROM locations regarding 2nd quest dungeons.

Thanks to _demo_ (assuming that's right) for Zelda Improvement, although once I learned hex I found easier methods to change the overworld.

Thanks to Bill Gates for creating Excel. (yeah right!) But really, I could not have done all this without a spreadsheet program to keep track of things.

Thanks to TBone2000, Vagla and x-4000 for taking the time to bugtest every nook and cranny. It takes a lot of careful inspection to only release one version. Their many suggestions have made this a much better game.

Additional thanks to Vagla for helping me find the best ways to change the game's music. If not for him, the title screen's opening tune wouldn't sound so ominous! :)

And special thanks to Sondra, the woman of my dreams, who endured the full year it took me to create my masterpiece.

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