Zelda Challenge: Outlands is a complete remake of the classic NES game, The Legend of Zelda. The game presents players with two new quests, taking place in a brand new overworld and spanning 18 completely new dungeons. Numerous other things have been changed, such as the game's story, graphics, colors, even music to some degree. What follows is a list of all the major features of the game.
This new Zelda game is the result of months of searching & studying the game's ROM, coupled with several more months of planning and designing the new adventure. It began as a simple graphics / text hack, and then really began once I disproved the idea that I couldn't figure out what the hex values were for in Hexposure. And now, a full year of almost daily dedication to complete it has passed. While I found most of the ROM data locations on my own, and designed the new world by myself, I have plenty of people to thank for helping me get started, and for helping me get finished. But what I'm most thankful for is that so many people will be able to relive some of their most exciting moments with this game, with that renewed feeling of being totally lost in a new terrain, uncovering new secrets and solving unfamiliar dungeons.
This manual contains a wide assortment of information. For those of you who don't like to read, some of it isn't that crucial. But there IS information in this manual that everyone should read, concerning one-way passages on the overworld, runaway lynels in the dungeons, and other things that didn't occur in the original game. This information can be found under the topics Ending and Saving, Lore of the Outlands, and Hints and Tips. I guess I'm just concerned that the one-way passages on the overworld won't be recognized, or that someone will get confused in a dungeon because the monster they were supposed to kill has fled that room temporarily.......Crazy.
For those of you who are interested in learning to edit The Legend of Zelda, check out "How to Hack Zelda" at Challenge Games. [Coming soon.]