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			GPU Tvrd v0.2		(August, 27th 2001.)
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			by Matesic Darko

1) About
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	This is a PSEMU Pro Graphic Plugin which uses DirecX 8.0. I
first started to write this plugin hoping to use T&L capabilities
of GeForce but then I realized it's not possible because geometry
transformations are done by emulators and not gpu plugins. I was also
thinking about bump mapping but even if it is possible I could not
write it now because plugin has enough problems with texture caching
now and not with bump mapping where the texture count will be at least
twice as big.

2) Usage
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	There is no configuration for plugin yet but you can use
following keys in window while playing:
	DEL - show texture cache (it will show only first 64 texture
		caches but there are 128 of them total)
	END - show vram
	HOME - frame limiter on/off
	+/- - frame skip increase/decrease
	

3) Version history
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August, 27th 2001. Version 0.2
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	- Texture Caching problem still remains
	- Rewritten all primitives drawing functions
	- added some transparency
	- this plugin works best with Tekken 3 (well comparing to 
		other games it does); because of texture caching it
	can often be slow and transparency is not working well
August, 20th 2001. Version 0.1
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	First release version, very bad, large memory usage, no
	transparency (not all but some with sprites)


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   URL: http://mrdario.tripod.com
e-mail: thedarkma@ptt.yu