Trip'n Slip ~ FAQ

Q. What is Rush'n Attack?

A. Rush'n Attack is the NES version of the classic arcade game, Green Beret. Quite why it wasn't named Green Beret when it was released on the NES, I do not know. The famicom disk system version was named Green Beret.

Q. You announced this ages ago! What took so long?

A. Well, I'm lazy. :P Plus, when I announce something, I usually lose total interest in it. Don't ask me why, I just do. Hence the total lack of news posts about this in the run up to it being released.

Q. Most of the enemy descriptions are ???. Why?

A. Again, laziness. :P If you want, you can go in and add the enemy definitions that you know into the data file. Here's a short guide on how to do so:

1. Go into the Data directory in the Trip'n Slip directory, and find the file 'enemy.dat'. Open this file in Notepad.
2. Go to the bottom of the current list, and make a new line.
3. Enter the hexadecimal ID of the enemy (the ID number that is displayed in Trip'n Slip for the enemy.
4. Enter the : character. (This step is important! If you don't do this properly, Trip'n Slip will throw a wobbler!)
5. Enter the description of the enemy. Try to keep it short.
6. Save. :P

There! Easy peasy. If you discover what IDs are for what enemies, send them to me! Please. :)

Q. Why do the enemies not appear when I edit them?

A. Well, this question is quite vague, but I have had experience of this happening to me, and it's an engine bug in Rush'n Attack which has nothing to do with Trip'n Slip. If you put more than one enemy on the same X axis, it tends to only load 1 enemy. Don't ask me why, I have no idea. :P Keep them spaced out.

Q. Do you plan on adding such things as a title screen editor?

A. Not at the moment. If this utility becomes popular, (which I doubt it will) I may add such things.