Classes | |
class | emuWorks::GenApp |
The main class. More... | |
class | emuWorks::SaveSlot |
Class encapsulating a SaveSlot for a Zelda II game. More... | |
class | emuWorks::SRAMFile |
Class to encapsulate an SRAM file. More... | |
class | emuWorks::FileDropTarget |
Class implementing a wxFileDropTarget for the MainFrame class. More... | |
class | emuWorks::MainFrame |
Enumerations | |
enum | Levels { SWORDLEVEL, MAGICLEVEL, LIFELEVEL } |
the levels of experience More... | |
enum | Spells { SHIELD, JUMP, LIFE, FAIRY, FIRE, REFLECT, SPELL, THUNDER } |
The spells that can be learned. More... | |
enum | Containers { MAGICCONTAINER, LIFECONTAINER } |
The containers. More... | |
enum | Items { CANDLE, GLOVE, RAFT, BOOTS, CROSS, FLUTE, MAGICKEY, HAMMER } |
The game items. More... | |
enum | Techniques { DOWNWARDTHRUST = 0x10, UPWARDTHRUST = 0x04 } |
The sword techniques. More... |
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The containers.
Definition at line 73 of file SaveSlot.hh. |
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The game items.
Definition at line 78 of file SaveSlot.hh. |
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the levels of experience
Definition at line 63 of file SaveSlot.hh. |
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The spells that can be learned.
Definition at line 68 of file SaveSlot.hh. |
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The sword techniques.
Definition at line 83 of file SaveSlot.hh. |