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emuWorks::SaveSlot Member List
This is the complete list of members for
emuWorks::SaveSlot
, including all inherited members.
checkForNewGame
()
emuWorks::SaveSlot
fromNES
(unsigned char letter)
emuWorks::SaveSlot
[private, static]
getContainers
(int which) const
emuWorks::SaveSlot
getKeys
() const
emuWorks::SaveSlot
getLevel
(int which) const
emuWorks::SaveSlot
getName
() const
emuWorks::SaveSlot
getPlayCount
() const
emuWorks::SaveSlot
hasItem
(int item) const
emuWorks::SaveSlot
hasSeal
(int palace) const
emuWorks::SaveSlot
hasSpell
(int spell) const
emuWorks::SaveSlot
hasTechnique
(int technique) const
emuWorks::SaveSlot
hasTriforce
() const
emuWorks::SaveSlot
isModified
() const
emuWorks::SaveSlot
[inline]
isValid
() const
emuWorks::SaveSlot
[inline]
modified
emuWorks::SaveSlot
[private]
nvram
emuWorks::SaveSlot
[private]
SaveSlot
(const char *nvram)
emuWorks::SaveSlot
setContainers
(int which, unsigned char value)
emuWorks::SaveSlot
setItem
(int item, bool value)
emuWorks::SaveSlot
setKeys
(unsigned char value)
emuWorks::SaveSlot
setLevel
(int which, unsigned char value)
emuWorks::SaveSlot
setModified
(bool modified=true)
emuWorks::SaveSlot
[inline, private]
setName
(wxString &value)
emuWorks::SaveSlot
setPlayCount
(unsigned char value)
emuWorks::SaveSlot
setSeal
(int palace, bool value)
emuWorks::SaveSlot
setSpell
(int spell, bool value)
emuWorks::SaveSlot
setTechnique
(int technique, bool value)
emuWorks::SaveSlot
setTriforce
(bool value)
emuWorks::SaveSlot
SRAMFile
class
emuWorks::SaveSlot
[friend]
toNES
(char letter)
emuWorks::SaveSlot
[private, static]
valid
emuWorks::SaveSlot
[private]
~SaveSlot
()
emuWorks::SaveSlot
Generated on Fri Dec 10 11:33:56 2004 for Zelda II SRAM Editor by
1.3.9.1