Note due to the GP32 needed DOS 8.3 file names,

The 10 supported games expect the roms in a roms folder and named as follows:

My fave games are balloon bomber and Lupin III.

	ROM_LOAD( "invaders.hhh", 0x0000, 0x0800);//INVADERS
	ROM_LOAD( "invaders.ggg", 0x0800, 0x0800);
	ROM_LOAD( "invaders.fff", 0x1000, 0x0800);
	ROM_LOAD( "invaders.eee", 0x1800, 0x0800);
	
	ROM_LOAD( "lrescue.111", 0x0000, 0x0800);//LUNAR RESCUE
	ROM_LOAD( "lrescue.222", 0x0800, 0x0800);
	ROM_LOAD( "lrescue.333", 0x1000, 0x0800);
	ROM_LOAD( "lrescue.444", 0x1800, 0x0800);
	ROM_LOAD( "lrescue.555", 0x4000, 0x0800);
	ROM_LOAD( "lrescue.666", 0x4800, 0x0800);
	
	ROM_LOAD( "sv01.bin", 0x0000, 0x0400);//Space Phantoms
	ROM_LOAD( "sv02.bin", 0x0400, 0x0400);
	ROM_LOAD( "sv03.bin", 0x0800, 0x0400);
	ROM_LOAD( "sv04.bin", 0x0c00, 0x0400);
	ROM_LOAD( "sv05.bin", 0x1000, 0x0400);
	ROM_LOAD( "sv06.bin", 0x1400, 0x0400);
	ROM_LOAD( "sv07.bin", 0x1800, 0x0400);
	ROM_LOAD( "sv08.bin", 0x1c00, 0x0400);
	ROM_LOAD( "sv09.bin", 0x4000, 0x0400);
	ROM_LOAD( "sv10.bin", 0x4400, 0x0400);
	ROM_LOAD( "sv11.bin", 0x4800, 0x0400);
	ROM_LOAD( "sv12.bin", 0x4c00, 0x0400);
	
	ROM_LOAD( "checkmat.hhh",   0x0000, 0x0400);//checkmate
	ROM_LOAD( "checkmat.ggg",   0x0400, 0x0400);
	ROM_LOAD( "checkmat.fff",   0x0800, 0x0400);
	ROM_LOAD( "checkmat.eee",   0x0c00, 0x0400);
	
	ROM_LOAD( "ps-01.rom",0x0000, 0x0800);//polaris
	ROM_LOAD( "ps-09.rom",0x0800, 0x0800);
	ROM_LOAD( "ps-08.rom",0x1000, 0x0800);
	ROM_LOAD( "ps-04.rom",0x1800, 0x0800);
	ROM_LOAD( "ps-05.rom",0x4000, 0x0800);
	ROM_LOAD( "ps-10.rom",0x4800, 0x0800);
	ROM_REGION( 0x0400, REGION_PROMS, 0 )		/* background color map */
	ROM_LOAD( "ps07",         0x0000, 0x0400, 0x164aa05d )

	ROM_REGION( 0x0100, REGION_USER1, 0 )		/* cloud graphics */
	ROM_LOAD( "mb7052.2c",    0x0000, 0x0100, 0x2953253b )

	ROM_LOAD( "pv.01x", 0x0000, 0x0800);//INVADERS 2
	ROM_LOAD( "pv.02x", 0x0800, 0x0800);
	ROM_LOAD( "pv.03x", 0x1000, 0x0800);
	ROM_LOAD( "pv.04x", 0x1800, 0x0800);
	ROM_LOAD( "pv.05x", 0x4000, 0x0800);
	
	ROM_LOAD( "lp12.bin", 0x0000, 0x0800);//LUPIN III
	ROM_LOAD( "lp13.bin", 0x0800, 0x0800);
	ROM_LOAD( "lp14.bin", 0x1000, 0x0800);
	ROM_LOAD( "lp15.bin", 0x1800, 0x0800);
	ROM_LOAD( "lp16.bin", 0x4000, 0x0800);
	ROM_LOAD( "lp17.bin", 0x4800, 0x0800);
	ROM_LOAD( "lp18.bin", 0x5000, 0x0800);
	
	ROM_LOAD( "H2.CPU", 0x0000, 0x0400); //clowns
	ROM_LOAD( "G2.CPU", 0x0400, 0x0400);
	ROM_LOAD( "F2.CPU", 0x0800, 0x0400);
	ROM_LOAD( "E2.CPU", 0x0c00, 0x0400);
	ROM_LOAD( "D2.CPU", 0x1000, 0x0400);
	ROM_LOAD( "C2.CPU", 0x1400, 0x0400);
	
	ROM_LOAD( "tn01.bin",0x0000, 0x0800);//balloon bomber
	ROM_LOAD( "tn02.bin",0x0800, 0x0800);
	ROM_LOAD( "tn03.bin",0x1000, 0x0800);
	ROM_LOAD( "tn04.bin",0x1800, 0x0800);
	ROM_LOAD( "tn05-1.bin",0x4000, 0x0800);
	
	ROM_LOAD( "4m33.cpu",     0x0000, 0x0800);//space encounter
	ROM_LOAD( "4m32.cpu",     0x0800, 0x0800);
	ROM_LOAD( "4m31.cpu",     0x1000, 0x0800);
	ROM_LOAD( "4m30.cpu",     0x1800, 0x0800);
	ROM_LOAD( "4m29.cpu",     0x4000, 0x0800);
	ROM_LOAD( "4m28.cpu",     0x4800, 0x0800);
	ROM_LOAD( "4m27.cpu",     0x5000, 0x0800);
	ROM_LOAD( "4m26.cpu",     0x5800, 0x0800);