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|The Final Fantasy 2 Save State Editor "FF2SSE"|
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0. Whats new
1. Introduction
2. Quick start
3. Instructions
4. Things to put in future releases.
5. Contact Information
6. Who I owe thanks to,

============
0. Whats new
============
	Nothing new here, initial release.

===============
1. Introduction
===============

	This was the work of me in the last 5 hours. I basically reused
my code from FF3SSE. So that sped things up greatly. Hopefully
everything works i was supposed to have it out Christmas, but i was
away. Anyways here it is, enjoy.

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2. Quick Start
==============

	If I were you I would put this in the same path as the save
state is, this makes it so all you have to do is type the name of the
savestate at the load prompt. This isnt a requirement though because it
can be on any path but when you load the savestate you have to type the
entire path to it and the filename as well. Second I have made this for
the savestate files in Nesticle x.xx, it has not been tested with any
other emus so use at your own risk.

===============
3. Instructions
===============

	To install FF2SSE just unzip it to any directory you please.
You can do this because when it asks you to enter a filename you can
enter the full path. I find it easier though to put it in the same
directory as your savestates, then you only need to enter the filename.
Now the menu when you start it sould be self explanatory. Because it is
possible to make mistakes i have made it so you have to save your
changes before the file itself is changed. But this isnt foolproof you
still must backup your savestate if you wish to be on the safe side.
Another thing is BE CAREFULL! I cannot stress this enough. The reason
is that when you edit inventory you have the capability to erase items
needed to progress in the game. So when you edit items remember this:
the slots look like this

Item 1 :Item 2
Item 3 :Item 4
Item 5 :Item 6
Item 7 :Item 8
Item 9 :Item 10
Etc.... (All the way to 32)

When you edit inventory you will notice that you can edit the possible
spaces to edit are greater than 32. Here is the list of slots beyond 32

33     Character 1 Head
34     Character 1 Body
35     Character 1 Arms
36     Character 1 left hand
37     Character 1 right hand
38     Character 1 item 1
39     Character 1 item 2
40     Character 2 Head
41     Character 2 Body
42     Character 2 Arms
43     Character 2 left hand
44     Character 2 right hand
45     Character 2 item 1
46     Character 2 item 2
47     Character 3 Head
48     Character 3 Body
49     Character 3 Arms
50     Character 3 left hand
51     Character 3 right hand
52     Character 3 item 1
53     Character 3 item 2
54     Character 4 Head
55     Character 4 Body
56     Character 4 Arms
57     Character 4 left hand
58     Character 4 right hand
59     Character 4 item 1
60     Character 4 item 2

These are the character's Personal Inventory. For the item you type the 
number of the item on the list. OK that about does it for instructions, if
you have any problems with the instructions fire up the editor and look 
arond. Sometimes it is better to learn by doing.

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4. Things to put in future releases
===================================

Heres my list so far.

Clean up the code
Add a GUI
Add support for renaming characters. (ran out of space on my compiler)
Fix any bugs reported.

=======================
5. Contact information.
=======================

If you need to contact me for any reason you may contact me at one of
the following ways.

SquareHead01@aol.com (I prefer this one to them all)
icq # 53321342
drkheir@icqmail.com
Feel free to send any bug reports you may have to the above addresses.

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6. Thanks go to.
================

LordJ who wrote the editors for 4 and 6 who pointed me in the right
directions.
Cal96AU who pointed out a few errors to me.
Everyone on the qbasic message boards.
And RPGClassics for if it were not for them this project would not have
been possible.
