#include "../view/MainFrame.hh"
Go to the source code of this file.
Namespaces | |
namespace | ffse |
Classes | |
class | ffse::SaveSlot |
Class to encapsulate SRAM data and provide I/O within its framework. More... | |
Defines | |
#define | GAME_SIZE 0x400 |
The size of the save game in SRAM. | |
#define | SRAM_SIZE 0x2000 |
The size of the SRAM. | |
#define | GAME_OFFSET 0x400 |
The offset of the game data in the SRAM. | |
#define | CHECKSUM_OFFSET 0xFD |
Checksum offset within the GAME data. | |
#define | GOLD_OFFSET 0x1C |
SRAM offset of the gold. | |
#define | ITEM_OFFSET 0x12 |
Starting SRAM offset for the game items. | |
#define | MEMBER_GAP 0x40 |
Offset beween similar member attributes. | |
#define | NAME_OFFSET 0x102 |
SRAM offset for the member's name. | |
#define | CLASS_OFFSET 0x100 |
SRAM offset for the member's class. | |
#define | CONDITION_OFFSET 0x101 |
SRAM offset for the member's condition. | |
#define | CURRENT_HP_OFFSET 0x10A |
SRAM offset for member's current HP. | |
#define | MAX_HP_OFFSET 0x10C |
SRAM offset for member's max HP. | |
#define | EXPERIENCE_OFFSET 0x107 |
SRAM offset for member's experience. | |
#define | STRENGTH_OFFSET 0x110 |
SRAM offset for member's strength. | |
#define | AGILITY_OFFSET 0x111 |
SRAM offset for member's agility. | |
#define | INTELLIGENCE_OFFSET 0x112 |
SRAM offset for member's intelligence. | |
#define | VITALITY_OFFSET 0x113 |
SRAM offset for member's vitality. | |
#define | LUCK_OFFSET 0x114 |
SRAM offset for member's luck. | |
#define | DAMAGE_OFFSET 0x120 |
SRAM offset for member's damage. | |
#define | HIT_PERCENT_OFFSET 0x121 |
SRAM offset for member's hit percent. | |
#define | WEAPON_OFFSET 0x118 |
Starting SRAM offset for member's weapons. | |
#define | ARMOR_OFFSET 0x11C |
Starting SRAM offset for member's armor. | |
#define | CURRENT_MAGIC_OFFSET 0x320 |
Starting SRAM offset for member's current magic. | |
#define | MAX_MAGIC_OFFSET 0x328 |
Starting SRAM offset for member's max magic. | |
#define | MAGIC_OFFSET 0x300 |
Starting SRAM offset for member's magic spells. | |
Enumerations | |
enum | Items { CANOE, LUTE = 15, CROWN, CRYSTAL, HERB, KEY, TNT, ADAMENT, SLAB, RUBY, ROD, FLOATER, CHIME, TAIL, CUBE, BOTTLE, OXYALE, INVALID, FIREORB, WATERORB, WINDORB, EARTHORB, TENT, CABIN, HOUSE, HEALP, PUREP, SOFTP } |
The known game items. More... |
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SRAM offset for member's agility.
Definition at line 70 of file SaveSlot.hh. |
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Starting SRAM offset for member's armor.
Definition at line 91 of file SaveSlot.hh. |
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Checksum offset within the GAME data.
Definition at line 37 of file SaveSlot.hh. |
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SRAM offset for the member's class.
Definition at line 52 of file SaveSlot.hh. |
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SRAM offset for the member's condition.
Definition at line 55 of file SaveSlot.hh. |
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SRAM offset for member's current HP.
Definition at line 58 of file SaveSlot.hh. |
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Starting SRAM offset for member's current magic.
Definition at line 94 of file SaveSlot.hh. |
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SRAM offset for member's damage.
Definition at line 82 of file SaveSlot.hh. |
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SRAM offset for member's experience.
Definition at line 64 of file SaveSlot.hh. |
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The offset of the game data in the SRAM.
Definition at line 34 of file SaveSlot.hh. |
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The size of the save game in SRAM.
Definition at line 28 of file SaveSlot.hh. |
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SRAM offset of the gold.
Definition at line 40 of file SaveSlot.hh. |
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SRAM offset for member's hit percent.
Definition at line 85 of file SaveSlot.hh. |
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SRAM offset for member's intelligence.
Definition at line 73 of file SaveSlot.hh. |
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Starting SRAM offset for the game items.
Definition at line 43 of file SaveSlot.hh. |
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SRAM offset for member's luck.
Definition at line 79 of file SaveSlot.hh. |
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Starting SRAM offset for member's magic spells.
Definition at line 100 of file SaveSlot.hh. |
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SRAM offset for member's max HP.
Definition at line 61 of file SaveSlot.hh. |
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Starting SRAM offset for member's max magic.
Definition at line 97 of file SaveSlot.hh. |
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Offset beween similar member attributes.
Definition at line 46 of file SaveSlot.hh. |
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SRAM offset for the member's name.
Definition at line 49 of file SaveSlot.hh. |
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The size of the SRAM.
Definition at line 31 of file SaveSlot.hh. |
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SRAM offset for member's strength.
Definition at line 67 of file SaveSlot.hh. |
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SRAM offset for member's vitality.
Definition at line 76 of file SaveSlot.hh. |
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Starting SRAM offset for member's weapons.
Definition at line 88 of file SaveSlot.hh. |
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The known game items.
Definition at line 104 of file SaveSlot.hh. |