# Japanese translation by "R. Imura" <imura@ryu16.org>

# Lines starting by a '#' are comments and will be ignored by DreamSNES.

# First we have a line stating what language this translation is
# for. Replace Svenska with whatever your language is called _in your
# country_. Not the english name of your langage. The Swedish
# translation file is used as an example throughout this
# template. Remove the example texts as you go along and replace them
# with your language.

lang (IFN]:^(B (1980's)

# Here comes the real messages that need translation. Note that the
# space available for the texts is very limited. Try to keep the
# translations as short or shorter than the original texts. Also note
# that diffrent characters have diffrent widths, so they do not
# necessarily fit in even if the texts have the exact same number of
# chars.


##
## more_help_box
##

# Translations should be put to the right of the ':'. Whitespaces
# between ':' and the first real char are ignored.
This menu:			       (I:IRF-0(B

# Some menu texts,(such as the one below) span several lines, and
# those are not automaticly linefed for you. You will have to do the
# same, but you don't _have_ to translate them exactly line by
# line. Instead translate the whole sentence and then just break it up
# so that it becomes as many lines as the english version.
To return to the menu once a game:     (I9^0Q(B (I62<:^F(B (I:I(B (IRF-06^R]F(B (ISD^/C(B
is running, press and hold the analog: (I7@2J^12J$(B (I1E[8^:]D[0W&(B (IK@^XF(B 3(IK^.3(B
controller to the left for more than:  (I2<^.3(B (I@5<C(B (I8@^;2(B.
3 seconds.:                            

New releases:			       (I;2<]XX0=(B

To get the latest release, point your: (I;2<]I(B (IXX0=(B (I<^.3N3J(B (I26I(B (IM_0<^C^(B
favourite browser to:                  (I:362(B (I<C2O=!(B
http://mc.pp.se/dc/dreamsnes/:         http://mc.pp.se/dc/dreamsnes/


##
## about_box
##
DC Programming:		DC (IL_[8^WP]8^(B
Graphics:		(I8^WL(/8(B
Music:                  (IP-0<^/8(B
Disabled:               (IQ:3(B
Original Snes9X code:   (I5X<^EY(B Snes9X (II(B (I:0D^(B



##
## Settings
##
Yes:		(IU3:3(B
No:		(IQ:3(B
Stereo:		(I=CZ5(B
Mono:		(ISIWY(B
Mute:		(IP-0D(B
Chunky:		(I=^]8^X(B
Smooth:		(I=Q0=(B
Off:		(I5L(B

Performed by:	(IC27.3<,(B
50Hz:		50Hz
60Hz:		60Hz

Four controllers: 4(I:]D[0W(B
Two controllers:  2(I:]D[0W(B
Mouse in port 2:  (IN_0D(B2(IFO3=(B
Mouse in port 1:  (IN_0D(B1(IFO3=(B
Superscope in port 2: (IN_0D(B2(IF=0J_0=:0L_(B


If enabled, the game is automatically saved:	(IU3:3F(B (I=YD$(B SRAM(IF(B (IM]:36^(B (I1ZJ^(B (I=8^F(B
to the VMU if the SRAM changes, otherwise you:	VMU(IF(B (I>0L^;ZO=!(B (I?3C^E2(B (IJ^12(B (IJ(B (IRF-0&(B
have to exit to the menu to save.:		(IG9YD(B (I>0L^;ZO=!(B

If transparency is turned off, no transparency:   (I5LI(B (IJ^12$(B (ID3R2:36(B (IJ(B (I9^0QA-3(B (IQ:3(B (IF(B
effects will be rendered in the game.:            (IEXO=!(B 
Turning of transparency might help performance.:  (I5LF(B (I<C58D(B (I=:<(B (IJT8EY(B (I6S(B (I<ZO>]!(B

If true, every other line will be left black:     (IU3:3@^D$(B VGA(IS0D^I(B (I=M^CI(B (IN6I(B (I>]J(B (I8[2OOC^(B
in VGA mode, thus emulating the TV look-and-feel: TV(II(B (IP@R(B (I&(B (I;29^](B (I<O=!(B (I>/C2(B (I6^(B (IE]C^(B (I1[3DS(B
This does not in any way affect performance.:     (IJ_L+0O]=(B (IFJ(B (I427.3(B (I<O>]!(B

Enables optimizations that tries to detect when the: (I;2C76(B (I6^(B (IU3:3(B (IF(B (IE/C2YD$(B (I4P-Z0D(B (I<C2Y(B CPU(I6^(B
emulated CPU is running in a wait loop.:             (IOA(B (I<^.3@2(B (IF(B (IE/C2Y6(B (ID^36(B (I&(B (I9]<-B(B (I<O=!(B (I9^0Q(B (IF(B
This might break some games, but speeds things up.:  (IV/C(B (IJ(B (IL_Z2(B (IC^7E8EY(B (I6S(B (I<ZO>]6^$(B (I<.X(B (I6^(B (IJT8(B (IEXO=!(B

If enabled, things drawn in graphics mode7 will be:   (IU3:3(B (II(B (IJ^12$(B mode7 (IC^(B (I46^6ZY(B (I8^WL/8(B (IF(B (I<-3>2(B (I&(B
interpolated (smoothed). This will slow things down:  (I2ZO=(B((IERW6(B (IF(B (IEXO=(B)(I!(B mode7 (I6^(B (IB6\ZC(B (I2Y(B (ID7(B (IJ(B
when mode7 is used and is not recommended.:           (I<.X(B (I6^(B (I5?8(B (IEY<$(B (I>/C2(B (IJ(B (I=2<.3(B (I;ZO>]!(B

Controls in-game sound.:	              (I9^0Q(B (I5]6^8(B (II(B (I>27^.!(B
Muting in-game sound might help performance.: (I5D(B (I&(B (I9=(B (ID(B (IJ_L+0O]=(B (I6^(B (I16^Y(B (I6S(B (I<ZO>]!(B

If enabled, the picture will be scaled to fit the entire: (IU3:3(B (IF(B (I<C58D$(B (IC^(=L_Z2(B (I>^]@2F(B (I4(B (I6^(B (I5;OY(B (IV3(B
screen.  If off, the picture will be centered with a:     (IA.3>2(B (I;ZO=!(B (I5L(B (II(B (IJ^12J(B (I4(B (II(B (IO\XF(B (I8[L^A6^(B (I1W\ZO=!(B
black border.  Does not affect performance.:		  (IJ_L+0O]=(B (IFJ(B (I427.3(B (I<O>]!(B

Refrsh frequency when connected to a TV.: TV(IF(B (I>B?^8(B (I<C2Y(B (ID7I(B (IXLZ/<-Z0D(B (IC^=!(B
Ignored when using a VGA monitor.:        VGA(ISF@0(B (IF(B (I>B?^8(B (I<C2Y(B (IJ^12(B (IJ(B (IQ<(B (I;ZO=!(B

All four dreamcast ports are dedicated: Dreamcast(II(B (I=M^C(B (II(B (I:H8@FJ(B (I:]D[0W6^(B (I>B?^8(B (I;ZC2YD(B
for controllers. This simulates a four: (IF]<7(B (I;ZO=!(B (I=0J_0L'P:](B (IC^(B (I:]D[0W(B2 (II(B (I@]<(B (IF(B
player adapter in port 2 on the SNES.:  4(IF](B (IV3(B (I1@^L_@(B (I6^(B (I>B?^8(B (I;ZC(B (I2YID(B (I5E<^(B (I<^.3@2(B (IF(B (IEXO=!(B

Only the first two controllers on the: Dreamcast (II(B (IK@^X6^\(B 2(IB(B (II(B (I:]D[0W(B
Dreamcast is usable.:                   (I<6(B (IB62O>]!(B

The mouse is connected to port 1 on the: (I=0J_0L'P:]<^.3C^J$(B 1(I:]D[0WV3I(B (I:H8@FO3=6^(B
The mouse is connected to port 2 on the: (I=0J_0L'P:]<^.3C^J$(B 2(I:]D[0WV3I(B (I:H8@FO3=6^(B
SNES. Your mouse can be connected to:    (I>B?^8(B (I;ZC2YD(B (IF]<7;ZO=!(B Dreamcast(IFJ(B (ID^I(B (I:H8@F(B
any port on the Dreamcast.:              (IO3=(B (I&(B (I>B?^8<CS(B (I6O2O>]!(B


Current music: (I9^];^2(B (II(B (I5]6^8(B
Autosave:      (I50D>0L^(B
TV-Mode:       TV(IS0D^(B
Fullscreen:    (ILY=8X0](B
Refresh:       (IXLZ/<-(B
Sound:         (I;3]D^(B
Controllers:   (I:]D[0W(B  
Transparency:  (ID3R2(B (I:36(B
CPU optimizations: CPU (I;2C76(B
Mode7 interpolation: Mode7 (I<-3>2(B
Language:      (I9^]:^(B

##
## Menu buttons
##

More help:       (IMYL_&(B (IBB^9Y(B
Start:           (I=@0D(B
Cancel:          (I7,]>Y(B
Help:            (IMYL_(B
Apply:           (I9/C2(B
Configure:       (I>/C2(B
Select game:     (I9^0Q(B (I&(B (I>]@8(B
About DreamSNES: DreamSNES (IF(B (IB2C(B
Resume game:     (I9^0Q(B (I&(B (I;262(B

##
## Controller help
##  
Press the analog:   (I1E[8^=C(/8&(B (I34(B (I6(B
stick up or down:   (I<@(B (IF(B (I@5=D$(B (I>Z8D(B
to activate select: (IN^@](B (ID(B (I5E<^C^=(B

Buttons are mapped:    (IN^@]J(B (I5E<^(B (I2AISI6^(B
according to physical: (I5E<^(B (IN^@](B (IF(B (IEYV3F(B
placement:             (I@253(B (IB^9WZC(B (I2O=(B
