Changes since DreamSNES 0.9.7:
------------------------------

o SA-1 emulation fixed (Super Mario RPG now works (again))

o C4 emulation implemented (MegaMan X2/X3 now works)

o Putting a file called "NO_ROMS.HERE" in a directory prevents it from
  being scanned for roms.

o Added in game menu that lets you choose among other things to reset
  the game or jump to the next or previous game on the CD.

o Fixed sprites in hires mode with transparencies on. Fixes Tokimeki
  Memorial.

o Fixed memory map for Super Dante RPG maker.

o Improved buffer handling in mpeg player.

o New locales: Charnego and Romanian.


Changes since DreamSNES 0.9.6:
------------------------------

o Fixed a missed sign extension of an 8-bit value in the assembler
  core. This should fix problems with counters running wild and other
  more or less peculiar artifacts people have noticed.

o Speeded up ROMS.LST handling and fixed some bugs in it.

o Lowered the in-game sample rate a bit to increase over all emulation
  speed.

o Settings are now saved on the VMU.

o Reenabled "Disable transparencies" option on popular demand.


Changes since DreamSNES 0.9.5:
------------------------------

o Fixed bug in saving.

o Fixed bug in multi-tap support. (Multiplayer in Bomberman works
  again.)

o Fixed interlace problems on PAL.

o Fixed glitches in stereo sound. Both ingame and in the menu.

o Support multiple mpeg layer 2 or 3 sound files in the sound
  directory. Song names and artists will be read from the id3 tag if
  it exists.

o Reenabled the "CPU optimizations" mode, which was accidentally
  disabled in the last release.


Changes since DreamSNES 0.9.4:
------------------------------

o Rewrote 65c816 CPU core to SH4 assembler.

o Added light gun (SuperScope) support.

o Fixed a bug that made it impossible to save unless the VMU was in
  port A, slot 1.

o VMU saving have been improved to work on all VMUs available for
  testing.

o Whenever a save is in progress a VMU icon will appear in the top
  left corner. If the save fails for some reason a message will be
  displayed with the reason for the failure.

o VMU saves are compressed. This reduces practically any save to two
  blocks.

o Yoshi's Island (and other SuperFX games) no longer crashes DreamSNES.

o Controllers are now automatically configured based on what is
  connected to the Dreamcast. Check the heads up display in the top
  right corner when starting a game for the current configuration. The
  configuration can be dynamically changed while playing by removing or
  adding peripherals to the Dreamcast ports.

o A file (ROMS.LST) can optionally be added to the cd to speed up the
  rom scan. The game names will then be takes from the file instead of
  scanning the rom header.

o Added Finnish, French, German, Italian, Japanese, Polish and Spanish
  translations. Thanks to all locale contributors!


Changes since DreamSNES 0.9.3:
------------------------------

o Arcade stick owners can use the C button for select and Z t go back
  to the DreamSNES menu. Untested. Someone actually owning an arcade
  stick might want to tell us if it works.

o Key repeat issues in the menus fixed.

o Optional hardware assisted fullscreen mode added.

o Translations added. For now English and Swedish. Oh, and French, but
  Babel-fish did that one. Anyone who speaks French is welcome to send 
  us a better translation. Pick up the translation template at
  http://peter.bortas.org/dreamsnes/trans.html and send us a
  translation for your favorite language so that it can be included
  in the next release.

o Screen blanker (err, burner) added.

o Music changed to "Beauty is i the the Eye (involve mix)" by Jan
  Warnstam

o Added limited keyboard control. ESC now returns to the main menu
  from inside a game and Pause goes directly to the screen blanker.

o Fixed support for 4x VMUs. All of them (including Segas) have timing
  problems that had to be worked around.

o The ROM-files can now optionally be put in a subdir called "roms/".


Changes since DreamSNES 0.9.2:
------------------------------

o Converted the menus to a cozy Christmas theme.

o Added mouse support

o Added possibility to to interpolate mode7.

o Speeded things up a bit. Note that it is still slow.

o Fixed menu interlace problem.

o Removed one of the soundtracks to reduce download size.


Changes since DreamSNES 0.9:
----------------------------

o Added proper detection and handling of NTSC, PAL, PALN and PALM
  Dreamcasts. (NTSC/60Hz was already the default, so no change for
  American Dreamcast owners.)

o Fixed vertical offset for non-VGA output. It was previously
  mistakenly set to the same offset as VGA screen. This fixes the
  problem many have had with not seeing the bottom part of the screen.

o Added a configuration switch between 60 and 50Hz.

o Added double buffering.

o Tweaked frame skip to get better playability.

o Added in-game stereo sound. Previous version had mono only.

o Added configuration option to switch between stereo, mono, or turn
  off in-game audio emulation completely.

o Changed the ROM menu to handle multiple pages of ROMs. You can now
  have 1024 ROMs on each CD, as opposed to 29 in the previous release.

o Made ROM-scanning asynchronous. You can now select and start games
  before the ROM scan is complete.

o Added mpeg player and included two great songs written by Jan Warnstam: 
  Bubbleghost (Anything is Possible Edit) and Polyhedron. Big thanks
  to Jan for letting us use his songs.
