MAME4ALL GP32 1.1 (1/1/2010)
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FRONTEND:
- Frontend Game Selector screen is redrawn in double buffer mode. No flickering display during redraw.
- Alternative splash and menu graphics. Modified from Antriad's f-day MAME originals for Rlyeh's fMAME, which never happened. I sent some emails but received no reply. Hope it's okay. They just looked too nice not too use.
- Launching games with 'START' button never saves the configuration. Useful for 'quickstarts' (ie. no saving which can be slow) and testing.
- Fixed Frameskip option. Was not previously connected and always just ran in 'Auto' mode (which is probably the best setting anyway).

MAME:
- Improvements to speed. This is achieved by: optimized compiler settings, code profiling (using -fprofile-generate and -fprofile-use and a custom built GP32 version of libgcov.a), and using GCC's g++ instead of gcc. As a nice side effect, this seems to have reduced the GP32 sound issues.
- Implemented option for double buffer video. Select 'Dblbuf' from the 'Video Sync' option when starting games. Note this also switches off dirty screen handling so some games may slow down.
- Implemented option to use DrZ80 for sound cpus only. Select 'Snd CPU Only' from the 'Z80 Core' option when starting games. This is only useful under certain conditions: Games don't work with DrZ80 and use at least two Z80 CPUs - one for the main CPU and one for the sound CPU. Examples of where this works well are the MCR games (ie. Tapper, etc),  Capcom games (1942) and Sega System 1 games (Choplifter, Wonderboy, etc). There are most likely other games where it will be useful and provides a nice speed boost.
- Fix some bugs when using two or more FM sound systems.
- Fix bug with transfering MAME streams sound buffer to GP32. Much nicer sound, very evident with speech samples. ie. Star Wars.
- Fix 'Discs of Tron' display and controls.
- Fix for all games with stereo sound.
- Added exidy440 games: crossbow, cheyenne, combat, cracksht, claypign, chiller, topsecex, hitnmiss, hitnmis2, whodunit, showdown.
- Fixed exidy game speed for: sidetrac, targ, spectar, spectar1, mtrap, mtrap3, mtrap4, venture, venture2, venture4, pepper2, hardhat, fax and victory.
- Fixed Cinematronics games. Well some of them anyway.



MAME4ALL GP32 1.0 (12/09/2009)
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Lots has changed since the beta.

FRONTEND:
- Significant work to the frontend launcher.
- Much smaller memory usage means that it can now be reloaded once a game is finished.
- Remembers the last game that was launched between games.
- Many minor bug fixes.
- New frontend configuration file format. If you were using the beta, remove your existing files in MAME4ALL/FRONTEND.
- Minimize writing to SMC card. Only saves MAME4ALL/FRONTEND/<game>.CFG file if it has changed.

MAME:
- Significant changes to the MAME executables. 
- Most of the improvements to the GP2X/A320 Dingoo version are present.
- Changes to controls.
- Improved stability for many games.
- DevkitARM r26 used to compile.
- Faster than previous beta.


MAME4ALL GP32 Beta (31/08/2008)
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- Initial beta version.
