Dragoon X Omega II
2006 Sliver X & Thaddeus



Prologue
The Ark in the sky stands in mute testimony of a miraculous past; a past that we, the people of Hylis, have almost no memory of. In the hazy depths of myth and legend, it is said that humanity itself came to this world of Rasela on it, but due to the actions of the First Emperor, not historical texts remain to confirm or deny this...

It is true that our ancestors were almost godlike in their abilities; the ancient relics that still abound in the world tell us this much. But it is said that a horrible plague tore their civilization asunder, and the founders of Hylis fled here to escape it, sealing our kingdom from the old lands of Merkah behind a great wall known as the Great Divide. How much time has passed since this is uncertain, but the Great Divide has existed for as long as anyone can remember.

We are a simple people: Most toil happily farming or hunting for food. Our warriors are the Shogonite, those born with exceptional skills in PSI and armed combat. The Shogonite have existed since the birth of Hylis; it is said that they are similar to a class of warriors in the Old Lands known as Meta Knights, but of this, we are uncertain of as well. It is they who protect us when internal strife arises in our land, such as 20 years ago...

Lord Sia, the former head of the Shogonite, rebelled against our Lord Higa. The bloody civil war that resulted from this costs many lives, but Lord Higa, with his general Mephis, managed to bring Sia to a stalemate.. Thus the nation of Arternus was created to appease the PSI lord.

Mephis's son, Sargon, alongside Tyris, are the current generals of the Shogonite. Where Sargon is compassionate and honorable, Tyris has a darkness in his heart that allows him no mercy to his enemies. Though unpopular, Tyris is respected for his great skill and valor.

Should any threat rear its head in Hylis again, it is these two who will command the Shogonite to stop it. May the gods watch over them, forever and ever.


Lore
You are Sargon, one of the generals of the Shogonite. There is much you must know if you are to survive the trials that lie ahead...

The Main Menu


Pressing the Start button will call the main menu: It is here that you keep track of Sargon's vital statistics, and manage items, weapons, PSI and armor.

General Stats
LV: Sargon's current level.
HP: The amount of damage Sargon can sustain before dying.
PSI: This lists the charges of PSI per level that can be cast.
$: The amount of money Sargon holds: The currency of Rasela is called Arca.
Experience: The amount of battle experience Sargon has attained.
Next Level: The amount of battle experience Sargon requires to gain a level.

Statistics
Strength: Sargon's aiming ability
Agility: Sargon's ability to move quickly.
Psyche: The strength of Sargon's mind: Relates to PSI talents.
Vitality: Determines how many HP Sargon gains on a level up.
Luck: The grace of the gods.
Damage: Equal to Strength divided by 2, plus the Damage of the Rifle he holds.
Hit%: Sargon's chances of hitting a target.
Defense: Sargon's ability to absorb attack damage. It is totally dependant on the armor he has equipped.
Evade%: Sargon's ability to dodge a physical attack.

Sub Menus
Item: This is where the items you carry can be used.

Medicinal Items:

Herb: Restores 30-60 HP in battle, and 60HP out of battle.
Pill: Restores 100-200 HP in battle, and 200HP out of battle.
Anti: Cures poison. A side effect of the Anti is extreme drowsiness, so using it in battle would be suicidal.
SRAM: A strange relic of the ancients. It is said to be able to record memories...
Beta: An exotic chemical that restores all PSI levels to full charge.
Opta: One of the rarest ancient medicines. It boosts Agility, Psyche, and Luck +1, permanently.



PSI: The Shogonite can perform amazing feats of mental prowess, known as PSI. Most are battle related, but a few, such as the healing PSI Aura, can be cast from this menu.

Arms: This is where the rifles in Sargon's possession can be equipped or dropped. He can only hold 4 at a time.

Armor: This is where the armors in Sargon's possession can be equipped or dropped. He can only hold 4 of these, as well.


Battles

You will fight many battles in the course of your quest. Get familiar with your options and tactics.

Fire: Attack with the rifle you currently hold, or bare handed if you feel suicidal.
PSI: Call your PSI menu from here. PSI can have various effects, which are listed later on.
Medi: Use an Herb or Pill in battle, if needed.
Item: This allows you to use a rifle or armor in battle. Most do nothing, but some...
Run: Attempt to flee the battle. This doesn't always work, and some enemies cannot be run from under any circumstances.


The World

The world of Rasela is split into three distinct areas: The Overworld, towns, and dungeons.

Overworld: This is the wide open world. You can be randomly attacked here.
Dungeons: The dark, dangerous places of the world. Many fantastic things can be found in these, as well as grave peril.
Towns: Safe harbor. You can purchase Arms/Armors/Items/PSIs here, as well as stay at a Clinic. The clinic will fully recharge Sargon's HP and PSI levels, as well as save the game's progress.

Also note, that if you hold the B button, Sargon can use his super human stamina to sprint indefinitely.


PSI
This is a list of all the PSI abilities Sargon can learn during the course of his quest.

Level 1
Aura -
Mild Healing
Bolt -
Mild Damage to 1 target.

Level 2
Stare -
Renders 1 enemy unconscious.
Shadow -
Increases Sargon's evade.

Level 3
PSIBlock -
Blocks 1 enemy from using PSI.
GeneRot -
Mild damage to all enemies.

Level 4
Schism -
Confuses enemies (Targets all)
Agnost -
Reduces PSI damage from enemies.

Level 5
Auratap -
Moderate healing.
Fission -
Moderate damage to 1 enemy.

Level 6
Outwarp -
Exits a dungeon.
Shield -
Increases DEF.

Level 7
Blitz -
Adds 1 extra hit per attack.
Fusion -
Moderate damage to all enemies.

Level 8
Auraeus -
Max HP.
Nova -
Heavy damage to 1 target.


Bestiary
These are some of the enemies you will encounter.

Hopper: A large insect that roams the areas around Hylis Keep.
Blob: A pupal mound. Slow and stupid, but strong.
Spawn: A creature that only appeared when the demon attacks began.
Slurm: A strange native species of Rasela. Almost man-like, but not quite.
Sniper: The marksmen of the Shogonite.
Shogonite: The warriors of Hylis. They have gone mad for some reason, and blindly follow Tyris.
Mound: The adult stage of a Blob, they are much more powerful.
Skree: A deadly insect that prefers forested areas to hunt.
Vorzok: These too appeared when the demons attacked Hylis. It is thought they and the Spawns are connected...

Credits

The Dragoon X Omega II Team is:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Graphics/Level Design: Thaddeus
Scenario/Music/Gameplay/Additional Programming: Sliver X
Programming: Gavin