VisualBoyAdvance v1.7

posted in Emulator Release by mfc on Dec 11th, 2003

Forgotten has updated his great GB/GBA emulator. It is officially no longer in beta and has a ton of new changes to it. Here's a listing:
    Core Changes:
  • added fixes to video filters done by Flea for Mac OS X
  • added/fixed ArcTan/ArcTan2 emulation
  • added sound volume .25 and.50
  • added hq2x/lq2x filters
  • added global cheat disable
  • some code clean up
  • fixed some CBA cheat support
  • fixed ARM/Thumb instruction timing, including memory access
  • fixed minor bugs in STMDx ARM instructions
  • fixed ARM LDRx instructions when base equals dest


  • Gameboy:
  • added support for 8M roms
  • (re)added support for 2-4 players in SGB mode
  • added sprite limit emulation (thanks Ricky of KiGB)
  • cancel pending EI when imediately followed by DI
  • implemented DI/HALT bug
  • implemented STAT write bug during VBLANK or HBLANK when in GB mode
  • implemented GDMA delay in GBC mode (thanks TM of GEST)
  • fixed priority between OBJ and Window
  • fixed some SGB border problems
  • fixed window rendering problems in some cases
  • fixed CGB initial background palette to white
  • fixed initial save memory value to 0xFF instead of 0x00 (thanks TM of GEST)
  • fixed LCD interrupts to only occur once per line
  • fixed incorrect display when BG is off
  • modified interrut delay to 6 clock ticks instead of 2
  • moved scanline update to beginning of HBLANK


  • Windows:
  • added predefined Gameboy palettes (thanks Kojote)
  • added GBA IO Viewer to view/modify GBA hardware registers
  • added menu entry to load most recent save state
  • added menu entry to save state into oldest slot
  • added option to auto load the most recent save state upon loading
  • added fullscreen max scale option
  • changed the bug report option to be a little more friendly
  • enhanced save state submenus to show date/time of when save was made
  • enhanced logging window to capture data even if not being displayed
  • fixed Direct3D/OpenGL "green" bug with Motion Blur Interframe Blending
  • fixed Direct3D full screen with Gameboy roms
  • fixed minor bugs when saving images in the different viewers
  • fixed power management disabling: should avoid monitor turning off now
  • improved cheat input to be more flexible and easy to enter
  • migrated whole GUI code to MFC
You can download it in our Gameboy Advance Emulators sections for both Windows and Linux.


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