Virtual Jaguar v1.0.7

posted in Emulator Release by mfc on Oct 7th, 2004

Virutal Jaguar, an Atari Jaguar emulator for Windows and *nix, has been released today! Here is what's new:
  • Various fixes to make for smoother compilation on MacOS.
  • Fixes to filetype parsing. VJ now properly recognizes .abs, .jag, .rom, and .j64 files--be sure to check the README for the gory details!
  • Added a kludge to allow homebrew demos to run without a Stubulator ROM and without crashing the emulator.
  • Fixed a blitter intensity addition problem. This fixes the title in Hover Strike and the road/shadows in Checkered Flag.
  • Partially fixed a problem with the SUBC opcode in the RISC processors. This allows Hover Strike, Phase Zero and Fight For Life to boot into their title screens and makes them somewhat playable.
  • Fixed a horizontal scaling problem in the OP and the off-by-one bug that it reintroduced. This fixes the road in Atari Karts and probably a few others.
  • Fixed a long standing blitter bug that kept certain doors in AvP from rendering correctly.
  • Fixed some vertical positioning bugs in the OP. Now Checkered Flag, Alien vs Predator and probably others now work as they should (graphically ;-)
  • Better GUI support. Most options in the GUI work now, and more are expected to be functional in the near future.
  • Fixed a few more lingering blitter bugs (there are more to be found). This fixes most of the glitches in Cybermorph and Alien vs Predator.
  • Fixed an Object Processor scaled bitmap bug that caused incorrect positioning of scaled bitmaps that started outside the line buffer, and also fixed a problem that caused the OP to hang in certain situations. This fixes Bubsy, International Sensible Soccer, and probably a few others.
  • Cleaned up various bits of video rendering related code.
  • Added support for OpenGL textures with a depth of 16bpp, 24bpp or 32bpp.
  • Rewrote several OpenGL related rendering code concerning the new OpenGL texture depths and texture sizes.
  • Rewrote several OpenGL rendering functions concerning speed related items.
  • Several bugs resolved due to OpenGL and normal rendering code.
  • Default resolution for OpenGL is now 640x480
You can get this from our Jaguar Emulators for Windows and *nix sections.


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