Virtual GameBoy Advance v2.0

posted in Emulator Release by narvick on Apr 4th, 2003

Marat Fayzullin has released a new version of Virtual GameBoy Advance (VGBA)! The Windows version is shareware however... the FreeBSD and Linux versions are free though. Anyway, here's what's new:
  • Majorly redesigned screen rendering routines, making them faster
  • Added sprite sorting and precomputation to speed things up
  • Fixed window rendering
  • Fixed multiple screen rendering bugs
  • Color effects can now be disabled in WININ/WINOUT registers
  • Alpha blending can now be applied multiple times (Lord of the Rings)
  • Disabled alpha blending for pixels with no second argument (Lord of the Rings)
  • Added window support to bitmapped screen modes
  • Changed LDM instructions not to write back base register if it has just been loaded from memory (Golden Sun 2, Kong, VRally 3, etc.)
  • Now setting R12=0x04000000 in VBlankIntrWait() and IntrWait() (Bubble Bobble old and new)
  • Added QOpARM() and WOpARM() functions for fast opcode fetching
  • Removed data rotation in unaligned 32bit writes (Downforce)
  • Modified BIOS decoders that write to VRAM to use words, not byte
  • Now returning correct 'broken' values when program tries to read BIOS area by bytes and 16bit words
  • Now doubling byte writes to VRAM and palette
  • Now mirroring SRAM, OAM and palette
  • Removed mirroring of I/O addresses
  • Now waiting for sound thread to die in VGBA-Unix
The registed Windows version costs 35 USD. If you want, check out the homepage for information about registering.
The GameBoy Advance Emulators page has been updated with this release
Download the FreeBSD and Linux versions at the GameBoy Advance Emulators for Unix page


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